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https://github.com/TorqueGameEngines/Torque3D.git
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Fixes setting for showing core and tools dirs in Asset Browser Fixes path for newly created PostFX, state machine and cubemap assets Improves logic for getModuleFromAddress from asset browser directory handler Prevents error if no field was edited in the Create New Asset window before hitting the create button Forces acquiring newly created asset just so they can be utilized immediately Updates PostFXAsset template files to better hook in and provide a better example of basic behaviors. |
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| .. | ||
| componentFile.cs.template | ||
| CppModuleFile.cpp.template | ||
| CppStaticClassFile.cpp.template | ||
| CppStaticClassFile.h.template | ||
| guiFile.cs.template | ||
| guiFile.gui.template | ||
| module.cs.template | ||
| postFXFile.cs.template | ||
| postFXFileP.glsl.template | ||
| postFXFileP.hlsl.template | ||
| terrainMaterial.cs.template | ||