Torque3D/Templates/BaseGame/game/tools/base/utils
Areloch 62fabf6894 From @rextimmy was missing the stateblock handling for the Transparency mode Sub
Added Open Recent functionality to File menubar item
Added new editor setting for Startup Mode to dictate if it'll open the most recent level edited or the blank level, instead of utilizing a game UI control for level selection.
Properly re-enabled the handling for the forceSidebarToSide setting to track to the setting value
2019-11-19 01:25:24 -06:00
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inspector.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
objectNameValidation.ed.cs From @rextimmy was missing the stateblock handling for the Transparency mode Sub 2019-11-19 01:25:24 -06:00
swatchButtons.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
treeViewFilterCtrls.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
undoActions.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00