mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
275 lines
9.8 KiB
C++
275 lines
9.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef SHAPE_ASSET_H
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#define SHAPE_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#ifndef MATERIALASSET_H
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#include "MaterialAsset.h"
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#endif
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#ifndef SHAPE_ANIMATION_ASSET_H
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#include "ShapeAnimationAsset.h"
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#endif
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#ifdef TORQUE_TOOLS
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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//-----------------------------------------------------------------------------
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class ShapeAsset : public AssetBase
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{
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typedef AssetBase Parent;
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protected:
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StringTableEntry mFileName;
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StringTableEntry mConstructorFileName;
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StringTableEntry mFilePath;
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StringTableEntry mConstructorFilePath;
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Resource<TSShape> mShape;
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//Material assets we're dependent on and use
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Vector<StringTableEntry> mMaterialAssetIds;
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Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
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//Animation assets we're dependent on and use
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Vector<StringTableEntry> mAnimationAssetIds;
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Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
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typedef Signal<void()> ShapeAssetChanged;
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ShapeAssetChanged mChangeSignal;
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public:
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enum ShapeAssetErrCode
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{
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TooManyVerts = AssetErrCode::Extended,
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TooManyBones,
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MissingAnimatons,
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Extended
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};
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static const String mErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode];
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};
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ShapeAsset();
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virtual ~ShapeAsset();
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/// Engine.
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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virtual void setDataField(StringTableEntry slotName, const char *array, const char *value);
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virtual void initializeAsset();
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/// Declare Console Object.
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DECLARE_CONOBJECT(ShapeAsset);
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bool loadShape();
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U32 mLoadedState;
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TSShape* getShape() { return mShape; }
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Resource<TSShape> getShapeResource() { return mShape; }
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void SplitSequencePathAndName(String& srcPath, String& srcName);
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StringTableEntry getShapeFilename() { return mFilePath; }
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U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
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Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
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inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
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{
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if(matId >= mMaterialAssets.size())
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return nullptr;
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else
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return mMaterialAssets[matId];
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}
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void clearMaterialAssets() { mMaterialAssets.clear(); }
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void addMaterialAssets(AssetPtr<MaterialAsset> matPtr) { mMaterialAssets.push_back(matPtr); }
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S32 getMaterialCount() { return mMaterialAssets.size(); }
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S32 getAnimationCount() { return mAnimationAssets.size(); }
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ShapeAnimationAsset* getAnimation(S32 index);
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void _onResourceChanged(const Torque::Path &path);
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ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
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void setShapeFile(const char* pScriptFile);
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inline StringTableEntry getShapeFile(void) const { return mFileName; };
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void setShapeConstructorFile(const char* pScriptFile);
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inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
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inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
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inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
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static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
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static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
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static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
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static StringTableEntry getNoShapeAssetId() { return StringTable->insert("Core_Rendering:noshape"); }
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protected:
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virtual void onAssetRefresh(void);
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static bool setShapeFile(void *obj, const char *index, const char *data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
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static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
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static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
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static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeConstructorFile(); }
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};
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#ifdef TORQUE_TOOLS
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DefineConsoleType(TypeShapeAssetPtr, S32)
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DefineConsoleType(TypeShapeAssetId, String)
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl *mShapeEdButton;
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DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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};
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class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr
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{
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typedef GuiInspectorTypeShapeAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
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static void consoleInit();
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};
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#endif
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#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
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#define initShapeAsset(name) m##name##Filename = StringTable->EmptyString(); m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
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#define bindShapeAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
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#define scriptBindShapeAsset(name, consoleClass, docs) addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Filename, consoleClass), consoleClass::_set##name##Filename, & defaultProtectedGetFn, assetText(name, docs)); \
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addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
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#define DECLARE_SHAPEASSET(className,name) protected: \
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StringTableEntry m##name##Filename;\
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StringTableEntry m##name##AssetId;\
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AssetPtr<ShapeAsset> m##name##Asset;\
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public: \
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const StringTableEntry& get##name() const { return m##name##Filename; }\
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void set##name(FileName _in) { m##name##Filename = _in; }\
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const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
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void set##name##Asset(AssetPtr<ShapeAsset>_in) { m##name##Asset = _in; }\
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static bool _set##name##Filename(void* obj, const char* index, const char* data)\
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{\
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className* shape = static_cast<className*>(obj);\
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\
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StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(StringTable->insert(data));\
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if (assetId != StringTable->EmptyString())\
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{\
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if (shape->_set##name##Asset(obj, index, assetId))\
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{\
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if (assetId == StringTable->insert("Core_Rendering:noShape"))\
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{\
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shape->m##name##Filename = data;\
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shape->m##name##AssetId = StringTable->EmptyString();\
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\
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return true;\
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}\
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else\
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{\
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shape->m##name##AssetId = assetId;\
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shape->m##name##Filename = StringTable->EmptyString();\
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\
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return false;\
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}\
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}\
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}\
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else\
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{\
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shape->m##name##Asset = StringTable->EmptyString();\
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}\
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\
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return true;\
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}\
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\
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static bool _set##name##Asset(void* obj, const char* index, const char* data)\
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{\
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className* shape = static_cast<className*>(obj);\
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shape->m##name##AssetId = StringTable->insert(data);\
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if (ShapeAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
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{\
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if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noShape"))\
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shape->m##name##Filename = StringTable->EmptyString();\
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\
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shape->setMaskBits(-1);\
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return true;\
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}\
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return false;\
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}
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#endif
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