Torque3D/Engine/source/T3D/assets
2020-12-27 23:24:29 -06:00
..
assetImporter.cpp Merge pull request #415 from Areloch/GroundPlaneAssetify 2020-12-19 02:35:32 -06:00
assetImporter.h Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists. 2020-12-18 00:55:01 -06:00
assetImporter_ScriptBinding.h Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
CppAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
CubemapAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
GameObjectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ImageAsset.cpp Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 2020-10-10 22:48:13 -05:00
ImageAsset.h mac compile fixes 2020-11-06 02:11:13 -06:00
LevelAsset.cpp Adds script function to access full path of the level asset's preview image file 2020-10-13 18:44:42 -05:00
LevelAsset.h Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
MaterialAsset.cpp Implements material asset handling for GroundPlane object 2020-11-01 23:32:34 -06:00
MaterialAsset.h Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 2020-12-27 23:24:29 -06:00
ParticleAsset.cpp Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.h Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
ShapeAsset.cpp need to ensure we've got an asset at all before setting the loaded state 2020-12-14 13:33:49 -06:00
ShapeAsset.h error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 2020-12-03 15:37:51 -06:00
SoundAsset.cpp Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
SoundAsset.h Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
stateMachineAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
stateMachineAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.cpp Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
TerrainAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00