//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef SHAPE_ASSET_H #define SHAPE_ASSET_H #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _ASSET_DEFINITION_H_ #include "assets/assetDefinition.h" #endif #ifndef _STRINGUNIT_H_ #include "string/stringUnit.h" #endif #ifndef _ASSET_FIELD_TYPES_H_ #include "assets/assetFieldTypes.h" #endif #ifndef _TSSHAPE_H_ #include "ts/tsShape.h" #endif #ifndef __RESOURCE_H__ #include "core/resource.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #ifndef MATERIALASSET_H #include "MaterialAsset.h" #endif #ifndef SHAPE_ANIMATION_ASSET_H #include "ShapeAnimationAsset.h" #endif #ifdef TORQUE_TOOLS #include "gui/editor/guiInspectorTypes.h" #endif //----------------------------------------------------------------------------- class ShapeAsset : public AssetBase { typedef AssetBase Parent; protected: StringTableEntry mFileName; StringTableEntry mConstructorFileName; StringTableEntry mFilePath; StringTableEntry mConstructorFilePath; Resource mShape; //Material assets we're dependent on and use Vector mMaterialAssetIds; Vector> mMaterialAssets; //Animation assets we're dependent on and use Vector mAnimationAssetIds; Vector> mAnimationAssets; typedef Signal ShapeAssetChanged; ShapeAssetChanged mChangeSignal; public: enum ShapeAssetErrCode { TooManyVerts = AssetErrCode::Extended, TooManyBones, MissingAnimatons, Extended }; static const String mErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1]; static String getAssetErrstrn(U32 errCode) { if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode); if (errCode > ShapeAssetErrCode::Extended) return "undefined error"; return mErrCodeStrings[errCode]; }; ShapeAsset(); virtual ~ShapeAsset(); /// Engine. static void initPersistFields(); virtual void copyTo(SimObject* object); virtual void setDataField(StringTableEntry slotName, const char *array, const char *value); virtual void initializeAsset(); /// Declare Console Object. DECLARE_CONOBJECT(ShapeAsset); bool loadShape(); U32 mLoadedState; TSShape* getShape() { return mShape; } Resource getShapeResource() { return mShape; } void SplitSequencePathAndName(String& srcPath, String& srcName); StringTableEntry getShapeFilename() { return mFilePath; } U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); } Vector> getMaterialAssets() { return mMaterialAssets; } inline AssetPtr getMaterialAsset(U32 matId) { if(matId >= mMaterialAssets.size()) return nullptr; else return mMaterialAssets[matId]; } void clearMaterialAssets() { mMaterialAssets.clear(); } void addMaterialAssets(AssetPtr matPtr) { mMaterialAssets.push_back(matPtr); } S32 getMaterialCount() { return mMaterialAssets.size(); } S32 getAnimationCount() { return mAnimationAssets.size(); } ShapeAnimationAsset* getAnimation(S32 index); void _onResourceChanged(const Torque::Path &path); ShapeAssetChanged& getChangedSignal() { return mChangeSignal; } void setShapeFile(const char* pScriptFile); inline StringTableEntry getShapeFile(void) const { return mFileName; }; void setShapeConstructorFile(const char* pScriptFile); inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; }; inline StringTableEntry getShapeFilePath(void) const { return mFilePath; }; inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; }; static bool getAssetByFilename(StringTableEntry fileName, AssetPtr* shapeAsset); static StringTableEntry getAssetIdByFilename(StringTableEntry fileName); static U32 getAssetById(StringTableEntry assetId, AssetPtr* shapeAsset); static StringTableEntry getNoShapeAssetId() { return StringTable->insert("Core_Rendering:noshape"); } protected: virtual void onAssetRefresh(void); static bool setShapeFile(void *obj, const char *index, const char *data) { static_cast(obj)->setShapeFile(data); return false; } static const char* getShapeFile(void* obj, const char* data) { return static_cast(obj)->getShapeFile(); } static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast(obj)->setShapeConstructorFile(data); return false; } static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast(obj)->getShapeConstructorFile(); } }; #ifdef TORQUE_TOOLS DefineConsoleType(TypeShapeAssetPtr, S32) DefineConsoleType(TypeShapeAssetId, String) //----------------------------------------------------------------------------- // TypeAssetId GuiInspectorField Class //----------------------------------------------------------------------------- class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName { typedef GuiInspectorTypeFileName Parent; public: GuiBitmapButtonCtrl *mShapeEdButton; DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr); static void consoleInit(); virtual GuiControl* constructEditControl(); virtual bool updateRects(); }; class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr { typedef GuiInspectorTypeShapeAssetPtr Parent; public: DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId); static void consoleInit(); }; #endif #define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str() #define initShapeAsset(name) m##name##Filename = StringTable->EmptyString(); m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL; #define bindShapeAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId; #define scriptBindShapeAsset(name, consoleClass, docs) addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Filename, consoleClass), consoleClass::_set##name##Filename, & defaultProtectedGetFn, assetText(name, docs)); \ addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.)); #define DECLARE_SHAPEASSET(className,name) protected: \ StringTableEntry m##name##Filename;\ StringTableEntry m##name##AssetId;\ AssetPtr m##name##Asset;\ public: \ const StringTableEntry& get##name() const { return m##name##Filename; }\ void set##name(FileName _in) { m##name##Filename = _in; }\ const AssetPtr & get##name##Asset() const { return m##name##Asset; }\ void set##name##Asset(AssetPtr_in) { m##name##Asset = _in; }\ static bool _set##name##Filename(void* obj, const char* index, const char* data)\ {\ className* shape = static_cast(obj);\ \ StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(StringTable->insert(data));\ if (assetId != StringTable->EmptyString())\ {\ if (shape->_set##name##Asset(obj, index, assetId))\ {\ if (assetId == StringTable->insert("Core_Rendering:noShape"))\ {\ shape->m##name##Filename = data;\ shape->m##name##AssetId = StringTable->EmptyString();\ \ return true;\ }\ else\ {\ shape->m##name##AssetId = assetId;\ shape->m##name##Filename = StringTable->EmptyString();\ \ return false;\ }\ }\ }\ else\ {\ shape->m##name##Asset = StringTable->EmptyString();\ }\ \ return true;\ }\ \ static bool _set##name##Asset(void* obj, const char* index, const char* data)\ {\ className* shape = static_cast(obj);\ shape->m##name##AssetId = StringTable->insert(data);\ if (ShapeAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\ {\ if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noShape"))\ shape->m##name##Filename = StringTable->EmptyString();\ \ shape->setMaskBits(-1);\ return true;\ }\ return false;\ } #endif