Torque3D/Templates/BaseGame/game/data
2017-12-03 01:21:30 -06:00
..
clientServer Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
shaderCache Added the data/shaderCache dir for procedural shader files to generate into as well. 2017-03-05 01:26:33 -06:00
ui * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-07-08 02:56:09 -05:00
defaults.cs * Removes Direct3D9 functionality. 2017-07-07 03:13:43 -05:00
splash.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
torque.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00