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TorqueGameEngines
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Torque3D
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Torque3D
/
Templates
/
BaseGame
/
game
/
data
/
ui
History
Areloch
d07abe8ad2
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-07-08 02:56:09 -05:00
..
art
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
scripts
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-07-08 02:56:09 -05:00
sound
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
UI.cs
Additional cleanup and add-in of files that were missed.
2017-03-27 00:36:23 -05:00
UI.module
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00