Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/templateFiles
2021-01-02 01:58:15 -06:00
..
componentFile.cs.template Adjusted creation of various assets to utilize template files. 2019-07-15 00:34:18 -05:00
CppAssetTypeClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppAssetTypeClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppModuleFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppRenderClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppRenderClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppScriptClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppScriptClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppStaticClassFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppStaticClassFile.h.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
guiFile.cs.template Adjusted creation of various assets to utilize template files. 2019-07-15 00:34:18 -05:00
guiFile.gui.template Adjusted creation of various assets to utilize template files. 2019-07-15 00:34:18 -05:00
module.cs.template Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
postFXFile.cs.template Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 2020-09-11 03:21:56 -05:00
postFXFileP.glsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
postFXFileP.hlsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
terrainMaterial.cs.template WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00