Torque3D/Engine/source/navigation
2019-03-06 18:14:36 -06:00
..
coverPoint.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
coverPoint.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
duDebugDrawTorque.cpp Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
duDebugDrawTorque.h Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
guiNavEditorCtrl.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiNavEditorCtrl.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navMesh.cpp the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 2019-03-06 18:14:36 -06:00
navMesh.h davmesh debug draw membervar cleanup 2018-03-14 15:13:44 -05:00
navPath.cpp profiling blocks for navmesh subsystem analysis 2017-04-05 13:04:25 -05:00
navPath.h Navmesh load/save now uses builtin file abstraction. 2014-11-28 20:24:11 +11:00
recastPolyList.cpp Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
recastPolyList.h Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
torqueRecast.h Corrected spacing on the brackets to line them back up 2015-07-19 02:02:07 -05:00