..
test
Add some tests for engineAPI and console
2015-02-08 00:08:19 +00:00
arrayObject.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
arrayObject.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
ast.h
ast shadowvar cleanup
2018-03-16 20:04:14 -05:00
astAlloc.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
astNodes.cpp
ast shadowvar cleanup
2018-03-16 20:04:14 -05:00
bison.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
bison.simple
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cmdgram.cpp
Merging
2017-11-05 22:33:32 -06:00
cmdgram.h
Merging
2017-11-05 22:33:32 -06:00
CMDgram.y
Merging
2017-11-05 22:33:32 -06:00
CMDscan.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
CMDscan.l
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
codeBlock.cpp
Merge pull request #2236 from Azaezel/memberMess
2018-05-30 20:36:43 -05:00
codeBlock.h
Merging
2017-11-05 22:33:32 -06:00
codeInterpreter.cpp
Merge pull request #2248 from lukaspj/new-cinterface
2018-12-09 15:28:22 -06:00
codeInterpreter.h
Merging
2017-11-05 22:33:32 -06:00
compiledEval.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
compiler.cpp
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
compiler.h
Merging
2017-11-05 22:33:32 -06:00
console.cpp
Merge pull request #2248 from lukaspj/new-cinterface
2018-12-09 15:28:22 -06:00
console.h
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
consoleDoc.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
consoleDoc.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
consoleFunctions.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
consoleFunctions.h
Added type checking functions
2015-01-29 11:40:45 -08:00
consoleInternal.cpp
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
consoleInternal.h
Merging
2017-11-05 22:33:32 -06:00
consoleLogger.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
consoleLogger.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
consoleObject.cpp
A buffer overflow in enumerateConsoleClassesByCategory
2018-03-08 00:51:52 -05:00
consoleObject.h
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
consoleParser.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleParser.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleTypes.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
consoleTypes.h
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
2018-03-29 00:44:10 -05:00
consoleXMLExport.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
consoleXMLExport.h
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debugOutputConsumer.h
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
dynamicTypes.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
engineAPI.h
Sqlite Console refactor, also rename param to make tooltip function more helpful
2019-01-10 21:31:17 +00:00
engineDoc.cpp
shadowvar cleanup
2018-03-16 11:13:26 -05:00
engineExports.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
engineExports.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineFunctions.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineFunctions.h
from @rextimmy: clamps the vc workaround now that later versions fixed that bug
2019-10-29 06:57:13 -05:00
engineObject.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
enginePrimitives.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
enginePrimitives.h
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
engineStructs.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
engineStructs.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineTypeInfo.h
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
engineTypes.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineTypes.h
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
2018-04-21 09:23:38 +02:00
engineXMLExport.cpp
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
fieldBrushObject.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
fieldBrushObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
fixedTuple.h
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
2018-04-21 09:08:38 +02:00
generateCompiler.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
ICallMethod.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
persistenceManager.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
persistenceManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
propertyParsing.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
propertyParsing.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
returnBuffer.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
returnBuffer.h
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
runtimeClassRep.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
scriptFilename.cpp
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
scriptFilename.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scriptObjects.cpp
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
scriptObjects.h
New ScriptTickObject
2013-01-22 17:09:14 -05:00
sim.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
sim.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
simBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simDatablock.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
simDatablock.h
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
simDictionary.cpp
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
2018-03-12 02:36:52 -05:00
simDictionary.h
whitespace
2017-01-11 23:34:46 -05:00
simEvents.cpp
whitespace
2017-01-11 23:34:46 -05:00
simEvents.h
Fix building on GCC
2015-02-09 16:14:14 +00:00
simFieldDictionary.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
simFieldDictionary.h
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
simManager.cpp
simset::objectList to simset::mObjectList
2018-03-12 03:58:19 -05:00
simObject.cpp
show/hide children automagically for simgroups via inspector
2020-03-29 17:36:33 -05:00
simObject.h
show/hide children automagically for simgroups via inspector
2020-03-29 17:36:33 -05:00
simObjectList.cpp
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
simObjectList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simObjectMemento.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
simObjectMemento.h
whitespace
2017-01-11 23:34:46 -05:00
simObjectRef.h
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
simPersistID.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
simPersistID.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simPersistSet.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
simPersistSet.h
Beginnings of the "pass everything using a native type wrapper" console code.
2012-10-12 18:56:17 +01:00
simSerialize.cpp
whitespace
2017-01-11 23:34:46 -05:00
simSet.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
simSet.h
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
SimXMLDocument.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
SimXMLDocument.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
stringStack.cpp
Move StringStack methods into the cpp file
2018-03-28 20:52:10 -04:00
stringStack.h
Move StringStack methods into the cpp file
2018-03-28 20:52:10 -04:00
telnetConsole.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
telnetConsole.h
Input event changes
2013-01-22 18:17:41 -05:00
telnetDebugger.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
telnetDebugger.h
Fix: removed 'virtual' for classes which doesn't have child.
2014-05-06 12:40:47 +04:00
typeValidators.cpp
whitespace
2017-01-11 23:34:46 -05:00
typeValidators.h
exposes getters for typevalidators.
2018-01-16 14:14:57 -06:00