Torque3D/Engine/source/gfx
marauder2k7 67f12311d4 ISA backends float3 and float4 - cleanup history squash
working for both neon32 and neon64

Update math_backend.cpp

further sse simd additions

avx2 float3 added
added normalize_magnitude
added divide fast to float3 may copy to float4

move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend

all float3 and float4 functions and isas

completed all options of float3 and float4 functions in isas and math_c
neon still to be done but that will be on mac.

Update math_backend.cpp

mac isa neon update

added float3
restructured the classes to look more like the final version of the x86 classes

linux required changes

Update build-macos-clang.yml

Update build-macos-clang.yml

Revert "Update build-macos-clang.yml"

This reverts commit 29dfc567f4.

Revert "Update build-macos-clang.yml"

This reverts commit 2abad2b4ca.

Update CMakeLists.txt

fix macs stupid build

remove god awful rolling average from frame time tracker....

use intrinsic headers instead

each isa implementation now uses a header for that isa's intrinsic functions these are then used in the impl files. This will make it easier for matrix functions when those are implemented.

fixed comment saying 256 when it should be 512 for avx512

consolidated initializers for function tables

Update neon_intrinsics.h

fixes for some neon intrinsics no idea if this is the best way to do these but they work at least

v_cross is especially messy at the moment we basically just do it as a c math function need to look into getting this done correctly
2026-03-05 18:55:34 +00:00
..
bitmap Update bitmapUtils.h 2026-01-02 11:37:36 +00:00
D3D11 Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gl opengl debug 2026-03-01 13:15:42 +00:00
Null Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
sim Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
util Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
video handle missing virtual destructors 2024-06-10 13:20:09 -05:00
gFont.cpp various fixes 2026-02-17 00:13:10 +00:00
gFont.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxAdapter.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxAPI.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxAPI.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxCardProfile.cpp Console Refactor 2023-09-13 10:33:20 +02:00
gfxCardProfile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.cpp cubemap baking fix 2024-12-04 21:57:32 +00:00
gfxCubemap.h Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxDebugEvent.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDevice.cpp minor followup to #1494 2025-06-06 11:00:12 -05:00
gfxDevice.h Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
gfxDeviceStatistics.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp ISA backends float3 and float4 - cleanup history squash 2026-03-05 18:55:34 +00:00
gfxDrawUtil.h ground work before gui 2025-01-22 17:21:46 +00:00
gfxEnums.h warnings cleanup 2024-03-14 08:28:11 +00:00
gfxFence.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxFence.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxFontRenderBatcher.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxFontRenderBatcher.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxFormatUtils.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxInit.cpp Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2023-07-17 21:12:46 -05:00
gfxInit.h Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxOcclusionQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxPrimitiveBuffer.cpp Added immutable vertex and index buffers. 2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxResource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxShader.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxShader.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxStateBlock.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxStateBlock.h GFXStateBlockDesc memory leak fix. 2025-06-06 14:52:20 +03:00
gfxStringEnumTranslate.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxStringEnumTranslate.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxStructs.cpp Fix for bug in GFXVideoMode::parseFromString() 2018-07-07 02:23:59 -04:00
gfxStructs.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxTarget.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTextureArray.cpp kill console spam 2022-10-09 00:30:06 -05:00
gfxTextureArray.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxTextureHandle.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTextureHandle.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTextureManager.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTextureManager.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTextureObject.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTextureObject.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTextureProfile.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTextureProfile.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxTransformSaver.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxVertexColor.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxVertexColor.h from @rextimmy - linearcolor set and = operators 2019-08-22 07:03:48 -05:00
gfxVertexFormat.cpp uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxVertexFormat.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
gfxVertexTypes.cpp clean up (some) shader variation redundencies 2025-04-01 18:23:29 -05:00
gfxVertexTypes.h clean up (some) shader variation redundencies 2025-04-01 18:23:29 -05:00
primBuilder.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
primBuilder.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
screenshot.cpp Restore LIBPNG for png files 2025-12-31 11:00:07 +00:00
screenshot.h use screenshot for eye dropper 2025-01-23 20:23:47 +00:00