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https://github.com/TorqueGameEngines/Torque3D.git
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* Adds method to Scene to delete dynamic objects in the scene * Add getNodeTransform to ShapeBase * Add sanity check to AFX ea_update function to avoid divide by zero * Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl * MatrixF utilty functions/operators * Add ability to ignore an object in the containerBoxEmpty method call * Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject |
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| .. | ||
| culling | ||
| mixin | ||
| zones | ||
| fogStructs.h | ||
| pathManager.cpp | ||
| pathManager.h | ||
| reflectionManager.cpp | ||
| reflectionManager.h | ||
| reflectionMatHook.cpp | ||
| reflectionMatHook.h | ||
| reflector.cpp | ||
| reflector.h | ||
| sceneCameraState.cpp | ||
| sceneCameraState.h | ||
| sceneContainer.cpp | ||
| sceneContainer.h | ||
| sceneManager.cpp | ||
| sceneManager.h | ||
| sceneObject.cpp | ||
| sceneObject.h | ||
| sceneObjectLightingPlugin.h | ||
| scenePolyhedralSpace.cpp | ||
| scenePolyhedralSpace.h | ||
| sceneQueryUtil.h | ||
| sceneRenderState.cpp | ||
| sceneRenderState.h | ||
| sceneSpace.cpp | ||
| sceneSpace.h | ||
| sceneTracker.cpp | ||
| sceneTracker.h | ||
| sgUtil.cpp | ||
| sgUtil.h | ||
| simPath.cpp | ||
| simPath.h | ||