Torque3D/Templates/BaseGame/game/data/pbr/levels
Areloch f433cf4a0d Various fixes
Separated baked cubemap load/processing logic into a separate function for clarity
various corrections for when fields change so it properly notifies down to the client
Fixed enable flag logic to actually work
Fixed skylight enable flag so it properly disables if flipped off
2019-06-05 00:07:46 -05:00
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PbrMatTest/probes Various fixes 2019-06-05 00:07:46 -05:00
PbrMatTest.asset.taml Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
PbrMatTest.mis Various fixes 2019-06-05 00:07:46 -05:00