Torque3D/Templates/BaseGame/game/data/pbr
Areloch f433cf4a0d Various fixes
Separated baked cubemap load/processing logic into a separate function for clarity
various corrections for when fields change so it properly notifies down to the client
Fixed enable flag logic to actually work
Fixed skylight enable flag so it properly disables if flipped off
2019-06-05 00:07:46 -05:00
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cubemaps Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
images Include materialball shape asset info 2019-05-25 03:37:18 -05:00
levels Various fixes 2019-06-05 00:07:46 -05:00
materials Include materialball shape asset info 2019-05-25 03:37:18 -05:00
shapes Include materialball shape asset info 2019-05-25 03:37:18 -05:00
pbr.cs Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
pbr.module Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00