Torque3D/Templates/BaseGame/game/data
Areloch f433cf4a0d Various fixes
Separated baked cubemap load/processing logic into a separate function for clarity
various corrections for when fields change so it properly notifies down to the client
Fixed enable flag logic to actually work
Fixed skylight enable flag so it properly disables if flipped off
2019-06-05 00:07:46 -05:00
..
Kork Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
pbr Various fixes 2019-06-05 00:07:46 -05:00
shaderCache Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
SpaceOrc Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
spectatorGameplay Include materialball shape asset info 2019-05-25 03:37:18 -05:00
StaticShapeTest Include materialball shape asset info 2019-05-25 03:37:18 -05:00
TTR Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
ui Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
defaults.cs * Removes Direct3D9 functionality. 2017-07-07 03:13:43 -05:00
splash.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
torque.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00