mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
221 lines
7.5 KiB
C++
221 lines
7.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef SHAPE_ANIMATION_ASSET_H
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#include "ShapeAnimationAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "core/resourceManager.h"
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// Debug Profiling.
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#include "platform/profiler.h"
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#include "console/typeValidators.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(ShapeAnimationAsset);
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ConsoleType(ShapeAnimationAssetPtr, TypeShapeAnimationAssetPtr, ShapeAnimationAsset, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeShapeAnimationAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<ShapeAnimationAsset>*)dptr)).getAssetId();
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeShapeAnimationAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<ShapeAnimationAsset>* pAssetPtr = dynamic_cast<AssetPtr<ShapeAnimationAsset>*>((AssetPtrBase*)(dptr));
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeShapeAnimationAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeShapeAnimationAssetPtr) - Cannot set multiple args to a single asset.");
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}
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const String ShapeAnimationAsset::mErrCodeStrings[] =
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{
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"TooManyBones",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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ShapeAnimationAsset::ShapeAnimationAsset() :
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mIsEmbedded(false), mIsCyclical(true), mIsBlend(false), mBlendFrame(0), mStartFrame(0), mEndFrame(-1), mPadRotation(true), mPadTransforms(false)
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{
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mFileName = StringTable->EmptyString();
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mFilePath = StringTable->EmptyString();
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mAnimationName = StringTable->EmptyString();
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mBlendAnimAssetName = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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ShapeAnimationAsset::~ShapeAnimationAsset()
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{
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}
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//-----------------------------------------------------------------------------
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void ShapeAnimationAsset::initPersistFields()
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{
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docsURL;
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// Call parent.
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Parent::initPersistFields();
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addProtectedField("animationFile", TypeAssetLooseFilePath, Offset(mFileName, ShapeAnimationAsset),
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&setAnimationFile, &getAnimationFile, "Path to the file name containing the animation");
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addField("animationName", TypeString, Offset(mAnimationName, ShapeAnimationAsset), "Name of the animation");
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addField("isEmbedded", TypeBool, Offset(mIsEmbedded, ShapeAnimationAsset), "If true, this animation asset just referrs to an embedded animation of a regular shape mesh. If false, it is a self-contained animation file");
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addField("isCyclic", TypeBool, Offset(mIsCyclical, ShapeAnimationAsset), "Is this animation looping?");
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addField("isBlend", TypeBool, Offset(mIsBlend, ShapeAnimationAsset), "Is this animation blended with another?");
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addField("blendRefAnimation", TypeString, Offset(mBlendAnimAssetName, ShapeAnimationAsset), "AssetID of the animation to reference for our blending");
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addFieldV("blendFrame", TypeRangedS32, Offset(mBlendFrame, ShapeAnimationAsset), &CommonValidators::PositiveInt, "Which frame of the reference animation do we use for our blending");
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addFieldV("startFrame", TypeRangedS32, Offset(mStartFrame, ShapeAnimationAsset), &CommonValidators::PositiveInt, "What frame does this animation clip start on");
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addFieldV("endFrame", TypeRangedS32, Offset(mEndFrame, ShapeAnimationAsset), &CommonValidators::PositiveInt, "What fram does this animation clip end on");
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addField("padRotation", TypeBool, Offset(mPadRotation, ShapeAnimationAsset), "Are the rotation values padded");
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addField("padTransforms", TypeBool, Offset(mPadTransforms, ShapeAnimationAsset), "Are the transform values padded");
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}
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//------------------------------------------------------------------------------
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void ShapeAnimationAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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void ShapeAnimationAsset::initializeAsset(void)
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{
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if (!mIsEmbedded)
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{
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//If we're not embedded, we need to load in our initial shape and do some prepwork
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mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
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mSourceShape = ResourceManager::get().load(mFilePath);
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if (!mSourceShape || !mSourceShape->addSequence("ambient", "", mAnimationName, mStartFrame, mEndFrame, mPadRotation, mPadTransforms))
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{
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Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to do initial setup of the animation clip named %s for asset %s", mAnimationName, getAssetName());
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return;
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}
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S32 sequenceId = mSourceShape->findSequence(mAnimationName);
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if(mIsCyclical)
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mSourceShape->sequences[sequenceId].flags |= TSShape::Cyclic;
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else
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mSourceShape->sequences[sequenceId].flags &= (~(TSShape::Cyclic));
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}
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}
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void ShapeAnimationAsset::onAssetRefresh(void)
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{
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}
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void ShapeAnimationAsset::setAnimationFile(const char* pAnimationFile)
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{
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// Sanity!
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AssertFatal(pAnimationFile != NULL, "Cannot use a NULL animation file.");
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// Fetch image file.
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pAnimationFile = StringTable->insert(pAnimationFile, true);
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// Ignore no change,
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if (pAnimationFile == mFileName)
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return;
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// Update.
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mFileName = getOwned() ? expandAssetFilePath(pAnimationFile) : pAnimationFile;
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// Refresh the asset.
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refreshAsset();
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}
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S32 ShapeAnimationAsset::getAnimationCount()
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{
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if (mSourceShape == nullptr)
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return 0;
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return mSourceShape->sequences.size();
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}
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DefineEngineMethod(ShapeAnimationAsset, getAnimationCount, S32, (), ,
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"Gets the number of animations for this shape asset.\n"
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"@return Animation count.\n")
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{
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return object->getAnimationCount();
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}
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DefineEngineMethod(ShapeAnimationAsset, getAnimationPath, const char*, (), ,
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"Gets the Animation file path associated to this asset.")
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{
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return object->getAnimationPath();
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}
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