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https://github.com/TorqueGameEngines/Torque3D.git
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revert back to static because we chache the results of the buffer we cannot use volatile buffers, volatile buffers need to be resubmitted every frame to the ring buffer |
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|---|---|---|
| .. | ||
| navMeshTools | ||
| ChunkyTriMesh.cpp | ||
| ChunkyTriMesh.h | ||
| coverPoint.cpp | ||
| coverPoint.h | ||
| duDebugDrawTorque.cpp | ||
| duDebugDrawTorque.h | ||
| guiNavEditorCtrl.cpp | ||
| guiNavEditorCtrl.h | ||
| navContext.cpp | ||
| navContext.h | ||
| navMesh.cpp | ||
| navMesh.h | ||
| navMeshTool.cpp | ||
| navMeshTool.h | ||
| navPath.cpp | ||
| navPath.h | ||
| recastPolyList.cpp | ||
| recastPolyList.h | ||
| torqueRecast.h | ||