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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Update duDebugDrawTorque.cpp
revert back to static because we chache the results of the buffer we cannot use volatile buffers, volatile buffers need to be resubmitted every frame to the ring buffer
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21095f777b
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1b7768925b
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@ -245,7 +245,7 @@ void duDebugDrawTorque::end()
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box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
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GFXVertexBufferHandle<GFXVertexPCT> buffer;
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buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
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buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
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GFXVertexPCT* verts = buffer.lock();
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for (U32 i = 0; i < linesThisBatch * vertsPerLine; ++i)
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@ -258,7 +258,7 @@ void duDebugDrawTorque::end()
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// --- Build index buffer
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GFXPrimitiveBufferHandle pb;
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pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeVolatile);
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pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeStatic);
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U16* indices = nullptr;
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pb.lock(&indices);
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@ -303,7 +303,7 @@ void duDebugDrawTorque::end()
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box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
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GFXVertexBufferHandle<GFXVertexPCT> buffer;
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buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
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buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
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GFXVertexPCT* verts = buffer.lock();
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for (U32 i = 0; i < trisThisBatch * vertsPerTri; ++i)
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@ -317,7 +317,7 @@ void duDebugDrawTorque::end()
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// --- Build index buffer
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GFXPrimitiveBufferHandle pb;
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pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeVolatile);
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pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeStatic);
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U16* indices = nullptr;
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pb.lock(&indices);
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@ -363,7 +363,7 @@ void duDebugDrawTorque::end()
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box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
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GFXVertexBufferHandle<GFXVertexPCT> buffer;
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buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
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buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
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GFXVertexPCT* verts = buffer.lock();
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U32 outIdx = 0;
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@ -383,7 +383,7 @@ void duDebugDrawTorque::end()
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buffer.unlock();
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GFXPrimitiveBufferHandle pb;
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pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeVolatile);
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pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeStatic);
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U16* indices = nullptr;
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pb.lock(&indices);
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