Torque3D/Templates/BaseGame/game/core
2019-07-21 23:03:32 -05:00
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clientServer Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
components Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Various fixes 2019-05-11 21:42:27 -05:00
gui Corrected probe init'ing so they don't fight for the cubemap idx order 2019-06-30 23:04:16 -05:00
lighting GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
postFX Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
rendering crashfix: we don't actually need the texture coordinates for forward lit surface creation. at that point, the rest of the shader features have already filled out the info being looked up from the gbuffer for deferred. (was triggering errors with float2 vs float3 coord entries for terrain) 2019-07-21 23:03:32 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility Various fixes 2019-05-11 21:42:27 -05:00
Core.cs GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00