Torque3D/Templates/BaseGame/game/data/ui/guis
Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files
Updated choose level UI to use getLevelPath function so it works again
Added a check for mis.dso for choose level UI as well in case it was compiled
Updated open asset in shape editor logic to use getShapeFile so it works again
Fixed on-exit crash after drag-n-drop importing of assets into the AB by properly using the import config object as a pointered object
Added sanity check when inspecting a TSStatic, if there isn't a materials inspector group for whatever reason to prevent a crash
Added filter logic so if in select mode for a specific asset type, it won't show datablocks, prefabs or other loosefiles
Removed unneeded setting of AB's current address path when creating a new terrain material asset
Added logic for forcing field validation in the create a new asset window. This fixes a problem where if you'd typed in a field but didn't hit enter and then immediately hit the done button, the typed string wasn't used.
2020-08-12 13:11:13 -05:00
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chooseLevelDlg.cs Adds functions to get the full path for level and shape asset files 2020-08-12 13:11:13 -05:00
chooseLevelDlg.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
controlsMenuSetting.taml Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guiMusicPlayer.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guiMusicPlayer.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
IODropdownDlg.ed.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
joinServerMenu.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
joinServerMenu.gui Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
loadingGui.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
mainMenu.cs Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
mainMenu.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
messageBoxDlg.gui Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
netGraphGui.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
optionsDlg.gui Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
optionsMenu.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
optionsMenu.gui Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
pauseMenu.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
pauseMenu.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
profiler.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
profiler.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
RecordingsDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
remapConfirmDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
remapDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
startupGui.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
startupGui.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00