Torque3D/Engine/source/gui/core
2017-06-23 11:36:20 -05:00
..
guiArrayCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiArrayCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCanvas.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
guiCanvas.h Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
guiControl.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
guiControl.h Implement basic keyboard & mouse support for openvr overlays 2016-09-11 22:42:42 +01:00
guiDefaultControlRender.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
guiDefaultControlRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiOffscreenCanvas.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiOffscreenCanvas.h Update guiOffscreenCanvas.h 2016-11-22 16:20:18 +01:00
guiScriptNotifyControl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiScriptNotifyControl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiTypes.h Update guiTypes.h 2016-02-18 23:32:19 +01:00