Torque3D/Engine/source/console
Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess
cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
..
test Add some tests for engineAPI and console 2015-02-08 00:08:19 +00:00
arrayObject.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h ast shadowvar cleanup 2018-03-16 20:04:14 -05:00
astAlloc.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
astNodes.cpp ast shadowvar cleanup 2018-03-16 20:04:14 -05:00
bison.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bison.simple Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cmdgram.cpp Merging 2017-11-05 22:33:32 -06:00
cmdgram.h Merging 2017-11-05 22:33:32 -06:00
CMDgram.y Merging 2017-11-05 22:33:32 -06:00
CMDscan.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
CMDscan.l As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
codeBlock.cpp Merge pull request #2236 from Azaezel/memberMess 2018-05-30 20:36:43 -05:00
codeBlock.h Merging 2017-11-05 22:33:32 -06:00
codeInterpreter.cpp Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup 2018-04-30 22:52:12 -05:00
codeInterpreter.h Merging 2017-11-05 22:33:32 -06:00
compiledEval.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
compiler.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
compiler.h Merging 2017-11-05 22:33:32 -06:00
console.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
console.h Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
consoleDoc.cpp Badly sized buffer in dumpConsoleClasses 2018-03-30 02:27:43 -04:00
consoleDoc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
consoleFunctions.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
consoleFunctions.h Added type checking functions 2015-01-29 11:40:45 -08:00
consoleInternal.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
consoleInternal.h Merging 2017-11-05 22:33:32 -06:00
consoleLogger.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleLogger.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
consoleObject.cpp A buffer overflow in enumerateConsoleClassesByCategory 2018-03-08 00:51:52 -05:00
consoleObject.h Merge branch 'development' into issue_2115 2018-02-14 01:43:34 -06:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleTypes.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleTypes.h Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 2018-03-29 00:44:10 -05:00
consoleXMLExport.cpp More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
dynamicTypes.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
engineAPI.h Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
engineDoc.cpp shadowvar cleanup 2018-03-16 11:13:26 -05:00
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h stop linux/mac undefined MSVC versioncheck spam. 2018-03-19 16:18:57 -05:00
engineObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
enginePrimitives.h Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
engineStructs.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineStructs.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineTypeInfo.h minor fixes, and converted the type table 2017-01-06 17:19:36 -05:00
engineTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
engineTypes.h Remove nested CLASSDOC Macro 2018-02-05 23:02:02 +00:00
engineXMLExport.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fieldBrushObject.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
fieldBrushObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
generateCompiler.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ICallMethod.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
persistenceManager.cpp Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
persistenceManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
returnBuffer.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
returnBuffer.h Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
runtimeClassRep.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scriptFilename.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
scriptFilename.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scriptObjects.cpp Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
scriptObjects.h New ScriptTickObject 2013-01-22 17:09:14 -05:00
sim.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
sim.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
simBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simDatablock.h substitution statements conformed to standard class:mVar standard 2018-03-13 17:27:24 -05:00
simDictionary.cpp variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 2018-03-12 02:36:52 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp whitespace 2017-01-11 23:34:46 -05:00
simEvents.h Fix building on GCC 2015-02-09 16:14:14 +00:00
simFieldDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simFieldDictionary.h roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
simManager.cpp simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
simObject.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simObject.h variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 2018-03-12 02:36:52 -05:00
simObjectList.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
simObjectList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simObjectMemento.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
simPersistID.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
simPersistID.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simPersistSet.cpp whitespace 2017-01-11 23:34:46 -05:00
simPersistSet.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
simSet.h Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
SimXMLDocument.cpp Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
SimXMLDocument.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
stringStack.cpp Move StringStack methods into the cpp file 2018-03-28 20:52:10 -04:00
stringStack.h Move StringStack methods into the cpp file 2018-03-28 20:52:10 -04:00
telnetConsole.cpp whitespace 2017-01-11 23:34:46 -05:00
telnetConsole.h Input event changes 2013-01-22 18:17:41 -05:00
telnetDebugger.cpp Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
telnetDebugger.h Fix: removed 'virtual' for classes which doesn't have child. 2014-05-06 12:40:47 +04:00
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h exposes getters for typevalidators. 2018-01-16 14:14:57 -06:00