Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
JeffR b3342ff7e6 Adds handling for import of files marked as ShapeAnimationAsset
Adds filetype handling of dsqs for importing
Improves logic checks to prevent incorrectly redundantly processing incoming assets for collisions, which could mark all assets as colliding instead of all but the first.
Adds better handling for assets marked as for dependency usage when importing
Improves rules for writing originalFilePath only if it's actually from an external directory, and the file actually exists to prevent polluting in redundant or garbage data
Fixes issue where MaterialEditor was not tracking the currently material assetId if the material was changed via the dropdown selector
Adds a sanity check to shapeAnimationAsset load so if the resource does not load properly it doesn't hard crash but instead logs the error and returns safely.
2022-03-20 03:17:31 -05:00
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assetTypes Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
templateFiles Merge pull request #495 from JeffProgrammer/tsneo 2021-09-09 19:22:15 -05:00
addModuleWindow.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00
addPackageWindow.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assetBrowser.tscript Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
assetImport.tscript Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
assetImportConfig.tscript Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
creator.tscript Spheres for Skies 2022-03-08 19:50:36 +00:00
directoryHandling.tscript * [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop. 2021-10-25 17:58:24 -04:00
editAsset.tscript Merge pull request #495 from JeffProgrammer/tsneo 2021-09-09 19:22:15 -05:00
editModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
looseFileAudit.tscript Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
newAsset.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
popupMenus.tscript Fixes Settings window not being able to be brought forward over AB 2021-11-14 01:26:04 -06:00
profiles.tscript Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
selectModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
selectPackage.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
selectPath.tscript * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
setAssetTarget.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00