Torque3D/Templates/BaseGame/game/tools
JeffR b3342ff7e6 Adds handling for import of files marked as ShapeAnimationAsset
Adds filetype handling of dsqs for importing
Improves logic checks to prevent incorrectly redundantly processing incoming assets for collisions, which could mark all assets as colliding instead of all but the first.
Adds better handling for assets marked as for dependency usage when importing
Improves rules for writing originalFilePath only if it's actually from an external directory, and the file actually exists to prevent polluting in redundant or garbage data
Fixes issue where MaterialEditor was not tracking the currently material assetId if the material was changed via the dropdown selector
Adds a sanity check to shapeAnimationAsset load so if the resource does not load properly it doesn't hard crash but instead logs the error and returns safely.
2022-03-20 03:17:31 -05:00
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assetBrowser Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
base Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
convexEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
datablockEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
debugger Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
decalEditor Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
editorClasses Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00
forestEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
gui Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
guiEditor Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 2021-12-04 22:47:10 -06:00
levels Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
MainEditor/guis Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
materialEditor Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
meshRoadEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
missionAreaEditor Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
navEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
particleEditor Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
resources Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
riverEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
roadEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
shapeEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
VPathEditor Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 2021-12-04 22:47:10 -06:00
worldEditor Merge pull request #745 from Areloch/FixEditorsMenubar 2022-03-17 13:40:01 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
settings.xml Fixes Settings window not being able to be brought forward over AB 2021-11-14 01:26:04 -06:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00