Torque3D/Templates/BaseGame/game/tools/assetBrowser
JeffR b3342ff7e6 Adds handling for import of files marked as ShapeAnimationAsset
Adds filetype handling of dsqs for importing
Improves logic checks to prevent incorrectly redundantly processing incoming assets for collisions, which could mark all assets as colliding instead of all but the first.
Adds better handling for assets marked as for dependency usage when importing
Improves rules for writing originalFilePath only if it's actually from an external directory, and the file actually exists to prevent polluting in redundant or garbage data
Fixes issue where MaterialEditor was not tracking the currently material assetId if the material was changed via the dropdown selector
Adds a sanity check to shapeAnimationAsset load so if the resource does not load properly it doesn't hard crash but instead logs the error and returns safely.
2022-03-20 03:17:31 -05:00
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art Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
guis Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
scripts Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
assetImportConfigs.xml Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
main.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00