Torque3D/Templates/BaseGame/game/data/Prototyping
JeffR 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
Fixed via several solutions to prevent issue from cropping up again.
Firstly, Adjusted behavior script-side so game menu keybind is pushed with the PlayGUI since almost every single game will use the game menu
Secondly, added logic so that the guiInputCtrl, when going to push an ActionMap(if it has one) will check if it's root canvas is active.
Thirdly, to allow guiInputCtrls to respond to a canvas becoming active, such as a GUi-on-Material surface displaying a menu and it's activated, an offscreen canvas becoming active now trips a signal that guiInputCtrl listens for.
2025-08-11 00:06:42 -05:00
..
gui_offscreen_test feedback from az 2025-06-18 21:17:13 +01:00
iesprofiles Create jelly-fish.ies 2024-02-21 10:16:07 +00:00
Materials Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels 2022-09-11 18:50:54 -03:00
scripts ai test classes 2025-08-01 19:42:02 +01:00
shapes fix arrowPrimative badfilereference 2024-04-13 16:28:56 -05:00
Prototyping.module Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic 2022-05-31 00:26:20 -05:00
Prototyping.tscript Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2025-08-11 00:06:42 -05:00