ai test classes

protoplayer protocar
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marauder2k7 2025-08-01 19:42:02 +01:00
parent 78a553a74f
commit c2b347af7c
2 changed files with 102 additions and 0 deletions

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@ -4,3 +4,58 @@ datablock ItemData(PrototypeItemData)
ShapeAsset = "Prototyping:TorusPrimitive_shape";
cameraMaxDist = "0.75";
};
datablock PlayerData( ProtoPlayer ) {
// Third person shape
ShapeAsset = "Prototyping:Playerbot_shape";
controlMap = "playerKeyMap";
AIControllerData = "aiPlayerControl";
};
datablock WheeledVehicleTire(ProtoCarTire)
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeAsset = "Prototyping:carwheel_shape";
staticFriction = 1;
kineticFriction = 4.2;
// Spring that generates lateral tire forces
lateralForce = 150000;
lateralDamping = 30000;
lateralRelaxation = 0.1;
// Spring that generates longitudinal tire forces
longitudinalForce = 600;
longitudinalDamping = 1600;
longitudinalRelaxation = 0.1;
};
datablock WheeledVehicleSpring(ProtoCarSpring)
{
// Wheel suspension properties
length = "0.6"; // Suspension travel
force = 3600; // Spring force
damping = 2800; // Spring damping
antiSwayForce = 300; // Lateral anti-sway force
};
datablock WheeledVehicleData(ProtoCar)
{
category = "Vehicles";
shapeAsset = "Prototyping:car_shape";
collisionMul = 0;
impactMul = 0;
controlMap = "vehicleKeyMap";
AIControllerData = "aiCarControl";
cameraMaxDist = "2.81993";
ShapeFile = "data/Prototyping/shapes/Vehicles/car.dae";
mass = "1000";
originalAssetName = "ProtoCar";
massCenter = "0 0.75 0";
dragForce = "0.1";
};

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@ -0,0 +1,47 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// This file contains script methods unique to the WheeledVehicle class. All
// other necessary methods are contained in "../server/scripts/vehicle.cs" in
// which the "generic" Vehicle class methods that are shared by all vehicles,
// (flying, hover, and wheeled) can be found.
function ProtoCar::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
// Setup the car with some tires & springs
for (%i = %obj.getWheelCount() - 1; %i >= 0; %i--)
{
%obj.setWheelTire(%i, ProtoCarTire);
%obj.setWheelSpring(%i, ProtoCarSpring);
%obj.setWheelPowered(%i, false);
}
// Steer with the front tires
%obj.setWheelSteering(0, 1);
%obj.setWheelSteering(1, 1);
// Only power the two rear wheels... assuming there are only 4 wheels.
%obj.setWheelPowered(2, true);
%obj.setWheelPowered(3, true);
}