Torque3D/Templates/BaseGame/game/data
JeffR 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
Fixed via several solutions to prevent issue from cropping up again.
Firstly, Adjusted behavior script-side so game menu keybind is pushed with the PlayGUI since almost every single game will use the game menu
Secondly, added logic so that the guiInputCtrl, when going to push an ActionMap(if it has one) will check if it's root canvas is active.
Thirdly, to allow guiInputCtrls to respond to a canvas becoming active, such as a GUi-on-Material surface displaying a menu and it's activated, an offscreen canvas becoming active now trips a signal that guiInputCtrl listens for.
2025-08-11 00:06:42 -05:00
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cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
DamageModel offload spawnControlObject on controllable death to gameplay modules 2025-06-09 17:13:57 -05:00
ExampleModule Core now spawns a ControlObject directly, with callbacks allowing overriding of values to control what spawns (and what occurs afterwards) to tie several tracking variables to a given client connection. 2024-12-21 02:11:35 -06:00
gameUI Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
Prototyping Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2025-08-11 00:06:42 -05:00
UI Update cursors.tscript 2025-06-18 09:29:12 +01:00
defaults.tscript * Ensures the HDRBloom pref is properly set as part of the default settings 2024-02-03 23:15:35 -06:00
splash.png Splash Screen Replecement 2022-08-30 17:51:20 -03:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00