Torque3D/Engine/source/T3D/gameBase
AzaezelX b12cd00b74 SFX and soundasset safeties and fixe
adress several insatnaces of things like ServerPlay2D et al either not emitting sound at all, or doing so only at scene origin
2024-02-03 20:16:45 -06:00
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extended Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
gameBase.cpp Use bitwise instead of logical OR 2023-03-05 12:14:17 +01:00
gameBase.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
gameConnection.cpp SFX and soundasset safeties and fixe 2024-02-03 20:16:45 -06:00
gameConnection.h Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
gameConnectionEvents.cpp SFX and soundasset safeties and fixe 2024-02-03 20:16:45 -06:00
gameConnectionEvents.h SFX and soundasset safeties and fixe 2024-02-03 20:16:45 -06:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
processList.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
processList.h process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00