Torque3D/Engine/source/sim/netObject.cpp
Areloch b0e8a1f032 Adds a new function for defining static console fields on NetObjects - addNetworkedField()
This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.

This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00

584 lines
16 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "platform/platform.h"
#include "console/simBase.h"
#include "core/dnet.h"
#include "sim/netConnection.h"
#include "sim/netObject.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "afx/arcaneFX.h"
IMPLEMENT_CONOBJECT(NetObject);
// More information can be found in the Torque Manual (CHM)
ConsoleDocClass( NetObject,
"@brief Superclass for all ghostable networked objects.\n\n"
"@ingroup Networking\n");
//----------------------------------------------------------------------------
NetObject *NetObject::mDirtyList = NULL;
NetObject::NetObject()
{
// netFlags will clear itself to 0
mNetIndex = U32(-1);
mFirstObjectRef = NULL;
mPrevDirtyList = NULL;
mNextDirtyList = NULL;
mDirtyMaskBits = 0;
scope_id = 0;
scope_refs = 0;
scope_registered = false;
}
NetObject::~NetObject()
{
if(mDirtyMaskBits)
{
if(mPrevDirtyList)
mPrevDirtyList->mNextDirtyList = mNextDirtyList;
else
mDirtyList = mNextDirtyList;
if(mNextDirtyList)
mNextDirtyList->mPrevDirtyList = mPrevDirtyList;
}
}
String NetObject::describeSelf() const
{
String desc = Parent::describeSelf();
if( isClientObject() )
desc += "|net: client";
else
desc += "|net: server";
return desc;
}
void NetObject::setMaskBits(U32 orMask)
{
AssertFatal(orMask != 0, "Invalid net mask bits set.");
AssertFatal(mDirtyMaskBits == 0 || (mPrevDirtyList != NULL || mNextDirtyList != NULL || mDirtyList == this), "Invalid dirty list state.");
if(!mDirtyMaskBits)
{
AssertFatal(mNextDirtyList == NULL && mPrevDirtyList == NULL, "Object with zero mask already in list.");
if(mDirtyList)
{
mNextDirtyList = mDirtyList;
mDirtyList->mPrevDirtyList = this;
}
mDirtyList = this;
}
mDirtyMaskBits |= orMask;
AssertFatal(mDirtyMaskBits == 0 || (mPrevDirtyList != NULL || mNextDirtyList != NULL || mDirtyList == this), "Invalid dirty list state.");
}
void NetObject::clearMaskBits(U32 orMask)
{
if(isDeleted())
return;
if(mDirtyMaskBits)
{
mDirtyMaskBits &= ~orMask;
if(!mDirtyMaskBits)
{
if(mPrevDirtyList)
mPrevDirtyList->mNextDirtyList = mNextDirtyList;
else
mDirtyList = mNextDirtyList;
if(mNextDirtyList)
mNextDirtyList->mPrevDirtyList = mPrevDirtyList;
mNextDirtyList = mPrevDirtyList = NULL;
}
}
for(GhostInfo *walk = mFirstObjectRef; walk; walk = walk->nextObjectRef)
{
if(walk->updateMask && walk->updateMask == orMask)
{
walk->updateMask = 0;
walk->connection->ghostPushToZero(walk);
}
else
walk->updateMask &= ~orMask;
}
}
void NetObject::collapseDirtyList()
{
#ifdef TORQUE_DEBUG
Vector<NetObject *> tempV;
for(NetObject *t = mDirtyList; t; t = t->mNextDirtyList)
tempV.push_back(t);
#endif
for(NetObject *obj = mDirtyList; obj; )
{
NetObject *next = obj->mNextDirtyList;
U32 dirtyMask = obj->mDirtyMaskBits;
obj->mNextDirtyList = NULL;
obj->mPrevDirtyList = NULL;
obj->mDirtyMaskBits = 0;
if(!obj->isDeleted() && dirtyMask)
{
for(GhostInfo *walk = obj->mFirstObjectRef; walk; walk = walk->nextObjectRef)
{
U32 orMask = obj->filterMaskBits(dirtyMask,walk->connection);
if(!walk->updateMask && orMask)
{
walk->updateMask = orMask;
walk->connection->ghostPushNonZero(walk);
}
else
walk->updateMask |= orMask;
}
}
obj = next;
}
mDirtyList = NULL;
#ifdef TORQUE_DEBUG
for(U32 i = 0; i < tempV.size(); i++)
{
AssertFatal(tempV[i]->mNextDirtyList == NULL && tempV[i]->mPrevDirtyList == NULL && tempV[i]->mDirtyMaskBits == 0, "Error in collapse");
}
#endif
}
//-----------------------------------------------------------------------------
DefineEngineMethod( NetObject, scopeToClient, void, ( NetConnection* client),,
"@brief Cause the NetObject to be forced as scoped on the specified NetConnection.\n\n"
"@param client The connection this object will always be scoped to\n\n"
"@tsexample\n"
"// Called to create new cameras in TorqueScript\n"
"// %this - The active GameConnection\n"
"// %spawnPoint - The spawn point location where we creat the camera\n"
"function GameConnection::spawnCamera(%this, %spawnPoint)\n"
"{\n"
" // If this connection's camera exists\n"
" if(isObject(%this.camera))\n"
" {\n"
" // Add it to the mission group to be cleaned up later\n"
" MissionCleanup.add( %this.camera );\n\n"
" // Force it to scope to the client side\n"
" %this.camera.scopeToClient(%this);\n"
" }\n"
"}\n"
"@endtsexample\n\n"
"@see clearScopeToClient()\n")
{
if(!client)
{
Con::errorf(ConsoleLogEntry::General, "NetObject::scopeToClient: Couldn't find connection %s", client);
return;
}
client->objectLocalScopeAlways(object);
}
//ConsoleMethod(NetObject,scopeToClient,void,3,3,"(NetConnection %client)"
// "Cause the NetObject to be forced as scoped on the specified NetConnection.")
//{
// TORQUE_UNUSED(argc);
// NetConnection *conn;
// if(!Sim::findObject(argv[2], conn))
// {
// Con::errorf(ConsoleLogEntry::General, "NetObject::scopeToClient: Couldn't find connection %s", argv[2]);
// return;
// }
// conn->objectLocalScopeAlways(object);
//}
DefineEngineMethod( NetObject, clearScopeToClient, void, ( NetConnection* client),,
"@brief Undo the effects of a scopeToClient() call.\n\n"
"@param client The connection to remove this object's scoping from \n\n"
"@see scopeToClient()\n")
{
if(!client)
{
Con::errorf(ConsoleLogEntry::General, "NetObject::clearScopeToClient: Couldn't find connection %s", client);
return;
}
client->objectLocalClearAlways(object);
}
//ConsoleMethod(NetObject,clearScopeToClient,void,3,3,"clearScopeToClient(%client)"
// "Undo the effects of a scopeToClient() call.")
//{
// TORQUE_UNUSED(argc);
// NetConnection *conn;
// if(!Sim::findObject(argv[2], conn))
// {
// Con::errorf(ConsoleLogEntry::General, "NetObject::clearScopeToClient: Couldn't find connection %s", argv[2]);
// return;
// }
// conn->objectLocalClearAlways(object);
//}
DefineEngineMethod( NetObject, setScopeAlways, void, (),,
"@brief Always scope this object on all connections.\n\n"
"The object is marked as ScopeAlways and is immediately ghosted to "
"all active connections. This function has no effect if the object "
"is not marked as Ghostable.\n\n")
{
object->setScopeAlways();
}
//ConsoleMethod(NetObject,setScopeAlways,void,2,2,"Always scope this object on all connections.")
//{
// TORQUE_UNUSED(argc); TORQUE_UNUSED(argv);
// object->setScopeAlways();
//}
void NetObject::setScopeAlways()
{
if(mNetFlags.test(Ghostable) && !mNetFlags.test(IsGhost))
{
mNetFlags.set(ScopeAlways);
// if it's a ghost always object, add it to the ghost always set
// for ClientReps created later.
Sim::getGhostAlwaysSet()->addObject(this);
// add it to all Connections that already exist.
SimGroup *clientGroup = Sim::getClientGroup();
SimGroup::iterator i;
for(i = clientGroup->begin(); i != clientGroup->end(); i++)
{
NetConnection *con = (NetConnection *) (*i);
if(con->isGhosting())
con->objectInScope(this);
}
}
}
void NetObject::clearScopeAlways()
{
if(!mNetFlags.test(IsGhost))
{
mNetFlags.clear(ScopeAlways);
Sim::getGhostAlwaysSet()->removeObject(this);
// Un ghost this object from all the connections
while(mFirstObjectRef)
mFirstObjectRef->connection->detachObject(mFirstObjectRef);
}
}
bool NetObject::onAdd()
{
if(mNetFlags.test(ScopeAlways))
setScopeAlways();
return Parent::onAdd();
}
void NetObject::onRemove()
{
while(mFirstObjectRef)
mFirstObjectRef->connection->detachObject(mFirstObjectRef);
Parent::onRemove();
}
//-----------------------------------------------------------------------------
F32 NetObject::getUpdatePriority(CameraScopeQuery*, U32, S32 updateSkips)
{
return F32(updateSkips) * 0.1;
}
U32 NetObject::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
return 0;
}
void NetObject::unpackUpdate(NetConnection*, BitStream*)
{
}
void NetObject::onCameraScopeQuery(NetConnection *cr, CameraScopeQuery* /*camInfo*/)
{
// default behavior -
// ghost everything that is ghostable
for (SimSetIterator obj(Sim::getRootGroup()); *obj; ++obj)
{
NetObject* nobj = dynamic_cast<NetObject*>(*obj);
if (nobj)
{
AssertFatal(!nobj->mNetFlags.test(NetObject::Ghostable) || !nobj->mNetFlags.test(NetObject::IsGhost),
"NetObject::onCameraScopeQuery: object marked both ghostable and as ghost");
// Some objects don't ever want to be ghosted
if (!nobj->mNetFlags.test(NetObject::Ghostable))
continue;
if (!nobj->mNetFlags.test(NetObject::ScopeAlways))
{
// it's in scope...
cr->objectInScope(nobj);
}
}
}
}
//-----------------------------------------------------------------------------
void NetObject::initPersistFields()
{
Parent::initPersistFields();
}
DefineEngineMethod( NetObject, getGhostID, S32, (),,
"@brief Get the ghost index of this object from the server.\n\n"
"@returns The ghost ID of this NetObject on the server\n"
"@tsexample\n"
"%ghostID = LocalClientConnection.getGhostId( %serverObject );\n"
"@endtsexample\n\n")
{
return object->getNetIndex();
}
//ConsoleMethod( NetObject, getGhostID, S32, 2, 2, "")
//{
// return object->getNetIndex();
//}
DefineEngineMethod( NetObject, getClientObject, S32, (),,
"@brief Returns a pointer to the client object when on a local connection.\n\n"
"Short-Circuit-Networking: this is only valid for a local-client / singleplayer situation.\n\n"
"@returns the SimObject ID of the client object.\n"
"@tsexample\n"
"// Psuedo-code, some values left out for this example\n"
"%node = new ParticleEmitterNode(){};\n"
"%clientObject = %node.getClientObject();\n"
"if(isObject(%clientObject)\n"
" %clientObject.setTransform(\"0 0 0\");\n\n"
"@endtsexample\n\n"
"@see @ref local_connections")
{
NetObject *obj = object->getClientObject();
if ( obj )
return obj->getId();
return NULL;
}
//ConsoleMethod( NetObject, getClientObject, S32, 2, 2, "Short-Circuit-Netorking: this is only valid for a local-client / singleplayer situation." )
//{
// NetObject *obj = object->getClientObject();
// if ( obj )
// return obj->getId();
//
// return NULL;
//}
DefineEngineMethod( NetObject, getServerObject, S32, (),,
"@brief Returns a pointer to the client object when on a local connection.\n\n"
"Short-Circuit-Netorking: this is only valid for a local-client / singleplayer situation.\n\n"
"@returns The SimObject ID of the server object.\n"
"@tsexample\n"
"// Psuedo-code, some values left out for this example\n"
"%node = new ParticleEmitterNode(){};\n"
"%serverObject = %node.getServerObject();\n"
"if(isObject(%serverObject)\n"
" %serverObject.setTransform(\"0 0 0\");\n\n"
"@endtsexample\n\n"
"@see @ref local_connections")
{
NetObject *obj = object->getServerObject();
if ( obj )
return obj->getId();
return NULL;
}
//ConsoleMethod( NetObject, getServerObject, S32, 2, 2, "Short-Circuit-Netorking: this is only valid for a local-client / singleplayer situation." )
//{
// NetObject *obj = object->getServerObject();
// if ( obj )
// return obj->getId();
//
// return NULL;
//}
DefineEngineMethod( NetObject, isClientObject, bool, (),,
"@brief Called to check if an object resides on the clientside.\n\n"
"@return True if the object resides on the client, false otherwise.")
{
return object->isClientObject();
}
//ConsoleMethod( NetObject, isClientObject, bool, 2, 2, "Return true for client-side objects." )
//{
// return object->isClientObject();
//}
DefineEngineMethod( NetObject, isServerObject, bool, (),,
"@brief Checks if an object resides on the server.\n\n"
"@return True if the object resides on the server, false otherwise.")
{
return object->isServerObject();
}
//ConsoleMethod( NetObject, isServerObject, bool, 2, 2, "Return true for client-side objects." )
//{
// return object->isServerObject();
//}
U16 NetObject::addScopeRef()
{
if (scope_refs == 0)
{
scope_id = arcaneFX::generateScopeId();
onScopeIdChange();
}
scope_refs++;
return scope_id;
}
void NetObject::removeScopeRef()
{
if (scope_refs == 0)
return;
scope_refs--;
if (scope_refs == 0)
{
scope_id = 0;
onScopeIdChange();
}
}
//Networked fields
//------------------------------------------------------------------
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(
in_pFieldname,
in_fieldType,
in_fieldOffset,
1,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
AbstractClassRep::WriteDataNotify in_writeDataFn,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(
in_pFieldname,
in_fieldType,
in_fieldOffset,
in_writeDataFn,
1,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
const U32 in_elementCount,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(in_pFieldname,
in_fieldType,
in_fieldOffset,
&defaultProtectedWriteFn,
in_elementCount,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
AbstractClassRep::WriteDataNotify in_writeDataFn,
const U32 in_elementCount,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
AbstractClassRep::Field f;
f.pFieldname = StringTable->insert(in_pFieldname);
if (in_pFieldDocs)
f.pFieldDocs = in_pFieldDocs;
f.type = in_fieldType;
f.offset = in_fieldOffset;
f.elementCount = in_elementCount;
f.validator = NULL;
f.flag = flags;
f.setDataFn = &defaultProtectedSetFn;
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = in_writeDataFn;
f.networkMask = networkMask;
ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
AssertFatal(conType, "ConsoleObject::addField - invalid console type");
f.table = conType->getEnumTable();
sg_tempFieldList.push_back(f);
}