Torque3D - Game Engine
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Areloch b0e8a1f032 Adds a new function for defining static console fields on NetObjects - addNetworkedField()
This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.

This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Engine Adds a new function for defining static console fields on NetObjects - addNetworkedField() 2018-01-16 00:47:53 -06:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
Tools Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times. 2018-01-02 15:48:44 -06:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore improved gitignore for VS2012 2014-03-14 17:18:11 +01:00
allProjects.txt Update allProjects.txt 2013-05-08 11:58:47 -03:00
CMakeLists.txt overrides the default CMAKE_INSTALL_PREFIX 2015-07-22 00:22:23 -05:00
CONTRIBUTING.md Mention code style guidelines. 2014-11-02 08:04:12 +11:00
generateAllProjects.bat Top level files for ticket #1 2012-09-19 11:00:36 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
projects.xml Direct3D11 CMake and Project Generator files. 2016-03-20 21:55:40 +10:00
README.md update documentation link 2017-09-02 08:06:10 -05:00

Torque 3D

MIT Licensed Open Source version of Torque 3D from GarageGames

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Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.

License

All assets and code are under the license