Torque3D/Engine/source/platformWin32/menus/menuBarWin32.cpp
2015-01-18 22:52:29 +01:00

178 lines
4.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "platform/menus/menuBar.h"
#include "platform/menus/popupMenu.h"
#include "gui/core/guiCanvas.h"
#include "windowManager/platformWindowMgr.h"
#include "windowManager/win32/win32Window.h"
#include "core/util/safeDelete.h"
//-----------------------------------------------------------------------------
// Platform Data
//-----------------------------------------------------------------------------
// class PlatformMenuBarData
// {
//
// };
//-----------------------------------------------------------------------------
// MenuBar Methods
//-----------------------------------------------------------------------------
#ifndef TORQUE_SDL
void MenuBar::createPlatformPopupMenuData()
{
// mData = new PlatformMenuBarData;
// [tom, 6/4/2007] Nothing currently needed for win32
mData = NULL;
}
void MenuBar::deletePlatformPopupMenuData()
{
// SAFE_DELETE(mData);
}
//-----------------------------------------------------------------------------
void MenuBar::updateMenuBar(PopupMenu *menu /* = NULL */)
{
if(! isAttachedToCanvas())
return;
if(menu == NULL)
{
// [tom, 6/4/2007] Kludgetastic
GuiCanvas *oldCanvas = mCanvas;
S32 pos = -1;
PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(0));
if(mnu)
pos = mnu->getPosOnMenuBar();
removeFromCanvas();
attachToCanvas(oldCanvas, pos);
return;
}
menu->removeFromMenuBar();
SimSet::iterator itr = find(begin(), end(), menu);
if(itr == end())
return;
menu->attachToMenuBar(mCanvas, itr - begin());
Win32Window *pWindow = dynamic_cast<Win32Window*>(mCanvas->getPlatformWindow());
if(pWindow == NULL)
return;
HWND hWindow = pWindow->getHWND();
DrawMenuBar(hWindow);
}
//-----------------------------------------------------------------------------
void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
{
if(owner == NULL || isAttachedToCanvas())
return;
// This is set for popup menus in the onAttachToMenuBar() callback
mCanvas = owner;
Win32Window *pWindow = dynamic_cast<Win32Window*>(owner->getPlatformWindow());
if(pWindow == NULL)
return;
// Setup the native menu bar
HMENU hWindowMenu = pWindow->getMenuHandle();
if(hWindowMenu == NULL && !Journal::IsPlaying())
{
hWindowMenu = CreateMenu();
if(hWindowMenu)
{
pWindow->setMenuHandle( hWindowMenu);
}
}
// Add the items
for(S32 i = 0;i < size();++i)
{
PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
if(mnu == NULL)
{
Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set");
continue;
}
if(mnu->isAttachedToMenuBar())
mnu->removeFromMenuBar();
mnu->attachToMenuBar(owner, pos + i);
}
HWND hWindow = pWindow->getHWND();
SetMenu(hWindow, hWindowMenu);
DrawMenuBar(hWindow);
}
void MenuBar::removeFromCanvas()
{
if(mCanvas == NULL || ! isAttachedToCanvas())
return;
Win32Window *pWindow = dynamic_cast<Win32Window*>(mCanvas->getPlatformWindow());
if(pWindow == NULL)
return;
// Setup the native menu bar
HMENU hWindowMenu = pWindow->getMenuHandle();
if(hWindowMenu == NULL)
return;
// Add the items
for(S32 i = 0;i < size();++i)
{
PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
if(mnu == NULL)
{
Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set");
continue;
}
mnu->removeFromMenuBar();
}
HWND hWindow = pWindow->getHWND();
SetMenu(hWindow, NULL);
DrawMenuBar(hWindow);
mCanvas = NULL;
}
#endif