mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
178 lines
4.9 KiB
C++
178 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platformWin32/platformWin32.h"
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#include "platform/menus/menuBar.h"
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#include "platform/menus/popupMenu.h"
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#include "gui/core/guiCanvas.h"
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#include "windowManager/platformWindowMgr.h"
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#include "windowManager/win32/win32Window.h"
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#include "core/util/safeDelete.h"
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//-----------------------------------------------------------------------------
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// Platform Data
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//-----------------------------------------------------------------------------
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// class PlatformMenuBarData
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// {
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//
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// };
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//-----------------------------------------------------------------------------
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// MenuBar Methods
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//-----------------------------------------------------------------------------
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#ifndef TORQUE_SDL
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void MenuBar::createPlatformPopupMenuData()
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{
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// mData = new PlatformMenuBarData;
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// [tom, 6/4/2007] Nothing currently needed for win32
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mData = NULL;
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}
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void MenuBar::deletePlatformPopupMenuData()
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{
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// SAFE_DELETE(mData);
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}
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//-----------------------------------------------------------------------------
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void MenuBar::updateMenuBar(PopupMenu *menu /* = NULL */)
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{
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if(! isAttachedToCanvas())
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return;
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if(menu == NULL)
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{
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// [tom, 6/4/2007] Kludgetastic
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GuiCanvas *oldCanvas = mCanvas;
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S32 pos = -1;
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(0));
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if(mnu)
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pos = mnu->getPosOnMenuBar();
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removeFromCanvas();
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attachToCanvas(oldCanvas, pos);
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return;
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}
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menu->removeFromMenuBar();
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SimSet::iterator itr = find(begin(), end(), menu);
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if(itr == end())
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return;
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menu->attachToMenuBar(mCanvas, itr - begin());
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Win32Window *pWindow = dynamic_cast<Win32Window*>(mCanvas->getPlatformWindow());
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if(pWindow == NULL)
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return;
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HWND hWindow = pWindow->getHWND();
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DrawMenuBar(hWindow);
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}
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//-----------------------------------------------------------------------------
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void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
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{
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if(owner == NULL || isAttachedToCanvas())
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return;
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// This is set for popup menus in the onAttachToMenuBar() callback
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mCanvas = owner;
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Win32Window *pWindow = dynamic_cast<Win32Window*>(owner->getPlatformWindow());
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if(pWindow == NULL)
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return;
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// Setup the native menu bar
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HMENU hWindowMenu = pWindow->getMenuHandle();
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if(hWindowMenu == NULL && !Journal::IsPlaying())
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{
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hWindowMenu = CreateMenu();
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if(hWindowMenu)
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{
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pWindow->setMenuHandle( hWindowMenu);
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}
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}
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// Add the items
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for(S32 i = 0;i < size();++i)
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
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if(mnu == NULL)
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{
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Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set");
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continue;
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}
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if(mnu->isAttachedToMenuBar())
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mnu->removeFromMenuBar();
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mnu->attachToMenuBar(owner, pos + i);
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}
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HWND hWindow = pWindow->getHWND();
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SetMenu(hWindow, hWindowMenu);
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DrawMenuBar(hWindow);
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}
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void MenuBar::removeFromCanvas()
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{
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if(mCanvas == NULL || ! isAttachedToCanvas())
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return;
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Win32Window *pWindow = dynamic_cast<Win32Window*>(mCanvas->getPlatformWindow());
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if(pWindow == NULL)
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return;
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// Setup the native menu bar
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HMENU hWindowMenu = pWindow->getMenuHandle();
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if(hWindowMenu == NULL)
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return;
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// Add the items
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for(S32 i = 0;i < size();++i)
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
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if(mnu == NULL)
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{
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Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set");
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continue;
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}
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mnu->removeFromMenuBar();
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}
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HWND hWindow = pWindow->getHWND();
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SetMenu(hWindow, NULL);
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DrawMenuBar(hWindow);
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mCanvas = NULL;
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}
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#endif
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