Torque3D/Engine/source/T3D/assets
marauder2k7 74638c0f2c Asset data management
Added functions to AssetManager to pack/unpack assets using an id hash instead of their id string this cuts down how much data is sent across the network for assets

All asset macros updated to use this new functionality.
2025-12-09 10:05:39 +00:00
..
assetImporter.cpp dsq detection filters 2025-11-25 19:03:38 -06:00
assetImporter.h correct malformed config passalong 2024-11-26 19:56:34 -06:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h Asset data management 2025-12-09 10:05:39 +00:00
CppAsset.cpp Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CppAsset.h Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CubemapAsset.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
CubemapAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
GameObjectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GUIAsset.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
GUIAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ImageAsset.cpp Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
ImageAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
ImageAssetInspectors.h Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
LevelAsset.cpp remove stray methods. 2025-06-01 12:41:31 -05:00
LevelAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
MaterialAsset.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
MaterialAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
ParticleAsset.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
ParticleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
PostEffectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ScriptAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
ScriptAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
ShapeAnimationAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAsset.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
ShapeAsset.h Merge pull request #1541 from Areloch/MiscFixes_20250825 2025-08-26 01:43:57 -05:00
SoundAsset.cpp change per slot maxdistance to maxSlotDistance 2025-09-30 17:14:30 -05:00
SoundAsset.h Asset data management 2025-12-09 10:05:39 +00:00
SoundAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
stateMachineAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
SubSceneAsset.cpp Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 2025-05-17 18:41:15 -05:00
SubSceneAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
TerrainAsset.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
TerrainAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
TerrainMaterialAsset.h Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00