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baseMaterialDefinition.h
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adds alphatest shadows for translucent objects
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2020-03-01 10:47:25 -06:00 |
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baseMatInstance.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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baseMatInstance.h
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Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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2019-05-17 01:48:45 -05:00 |
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customMaterialDefinition.cpp
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Fix preprocessor directive
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2015-02-25 21:12:01 +01:00 |
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customMaterialDefinition.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customShaderBindingData.h
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uninitialized variables-materials
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2020-05-11 15:59:22 -05:00 |
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materialDefinition.cpp
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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materialDefinition.h
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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materialFeatureData.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialFeatureData.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialFeatureTypes.cpp
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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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2020-07-14 14:08:12 -05:00 |
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materialFeatureTypes.h
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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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2020-07-14 14:08:12 -05:00 |
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materialList.cpp
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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materialList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialManager.cpp
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Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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2019-05-17 01:48:45 -05:00 |
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materialManager.h
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Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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2019-05-17 01:48:45 -05:00 |
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materialParameters.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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matInstance.cpp
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Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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2019-05-17 01:48:45 -05:00 |
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matInstance.h
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Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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2019-05-17 01:48:45 -05:00 |
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matInstanceHook.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matInstanceHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matStateHint.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matStateHint.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matTextureTarget.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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matTextureTarget.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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miscShdrDat.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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processedCustomMaterial.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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processedCustomMaterial.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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processedFFMaterial.cpp
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strip out unused pixspecular to cut down on sources of confusion
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2019-05-05 20:10:14 -05:00 |
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processedFFMaterial.h
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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processedMaterial.cpp
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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processedMaterial.h
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Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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2019-05-17 01:48:45 -05:00 |
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processedShaderMaterial.cpp
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from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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2020-07-14 14:08:12 -05:00 |
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processedShaderMaterial.h
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preliminary glowmap+glowmul feature augmentation math
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2019-10-30 18:29:11 -05:00 |
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sceneData.h
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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shaderData.cpp
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shader hooks and gen cleanups
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2018-03-13 18:07:58 -05:00 |
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shaderData.h
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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shaderMaterialParameters.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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shaderMaterialParameters.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |