Torque3D/Engine/source/gui/editor/inspector
2023-09-13 10:33:20 +02:00
..
customField.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
customField.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
datablockField.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
datablockField.h Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 2022-05-24 02:10:06 -05:00
dynamicField.cpp More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
dynamicField.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
dynamicGroup.cpp Console Refactor 2023-09-13 10:33:20 +02:00
dynamicGroup.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
field.cpp Console Refactor 2023-09-13 10:33:20 +02:00
field.h Conversions 2023-06-11 21:59:03 +01:00
group.cpp Console Refactor 2023-09-13 10:33:20 +02:00
group.h Adds expanded ability to create and insert specialized script-based inspector fields 2023-03-18 02:22:47 -05:00
variableField.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
variableField.h Corrects the clearFields function of the variableInspector and enables the callback field support. 2018-02-01 01:51:51 -06:00
variableGroup.cpp Console Refactor 2023-09-13 10:33:20 +02:00
variableGroup.h Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector. 2017-09-21 02:49:36 -05:00
variableInspector.cpp * BugFix: Correct a crash in the variable inspector caused by keeping pointers into tVector managed memory. 2021-11-02 17:32:26 -04:00
variableInspector.h * BugFix: Correct a crash in the variable inspector caused by keeping pointers into tVector managed memory. 2021-11-02 17:32:26 -04:00