Torque3D/Templates/BaseGame/game/tools/worldEditor
Areloch ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
Shifted every-frame RT allocation to be stored in advancedLightBinManager
Remove deprecated references to dynamicShadowMap in light materials
Updated spotLight shaders to remove deprecated dynamic shadowmap reference which was causing a crash when spotlights had shadows turned on
Added GLSL version of Viz_SurfaceProperties so it works on both APIs
2020-08-28 01:57:06 -05:00
..
gui Adds a notes object that only displays in the editor, useful for when working on maps. 2020-08-17 16:41:59 -05:00
images Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
scripts Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
main.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00