Torque3D/Templates
Areloch ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
Shifted every-frame RT allocation to be stored in advancedLightBinManager
Remove deprecated references to dynamicShadowMap in light materials
Updated spotLight shaders to remove deprecated dynamic shadowmap reference which was causing a crash when spotlights had shadows turned on
Added GLSL version of Viz_SurfaceProperties so it works on both APIs
2020-08-28 01:57:06 -05:00
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BaseGame Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
Modules inputTest Module Initialization 2020-08-05 03:57:29 -04:00