| .. |
|
assetImporter.cpp
|
Cleanup mismerge lines
|
2021-09-10 15:14:57 -05:00 |
|
assetImporter.h
|
Add getScriptPath console function to GUIAsset
|
2021-09-10 02:13:56 -05:00 |
|
assetImporter_ScriptBinding.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
CppAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
CppAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
CubemapAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
CubemapAsset.h
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
ExampleAsset.cpp
|
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
2019-12-03 00:09:18 -06:00 |
|
ExampleAsset.h
|
Asset Browser initial implementation - Asset updates.
|
2018-01-28 14:48:02 -06:00 |
|
GameObjectAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
GameObjectAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
GUIAsset.cpp
|
Add getScriptPath console function to GUIAsset
|
2021-09-10 02:13:56 -05:00 |
|
GUIAsset.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
ImageAsset.cpp
|
Misc Quality of Life and Bug fixes
|
2021-08-28 18:51:27 -05:00 |
|
ImageAsset.h
|
use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us
|
2021-09-27 21:12:27 -05:00 |
|
ImageAssetInspectors.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
LevelAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
LevelAsset.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
MaterialAsset.cpp
|
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
|
2021-09-19 01:01:47 -05:00 |
|
MaterialAsset.h
|
use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us
|
2021-09-27 21:12:27 -05:00 |
|
ParticleAsset.cpp
|
More updating of editor icons to assets
|
2021-08-07 19:27:01 -05:00 |
|
ParticleAsset.h
|
Asset Browser initial implementation - Asset updates.
|
2018-01-28 14:48:02 -06:00 |
|
PostEffectAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
PostEffectAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
ScriptAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
ScriptAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
ShapeAnimationAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
ShapeAnimationAsset.h
|
Integrates sound and shapeAnimation assets into the importer
|
2020-08-24 20:24:50 -05:00 |
|
ShapeAsset.cpp
|
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
|
2021-08-23 19:22:22 -05:00 |
|
ShapeAsset.h
|
use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us
|
2021-09-27 21:12:27 -05:00 |
|
SoundAsset.cpp
|
SoundAsset Array
|
2021-09-20 10:49:34 +01:00 |
|
SoundAsset.h
|
use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us
|
2021-09-27 21:12:27 -05:00 |
|
stateMachineAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
stateMachineAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
TerrainAsset.cpp
|
Misc Quality of Life and Bug fixes
|
2021-08-28 18:51:27 -05:00 |
|
TerrainAsset.h
|
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
2020-08-09 01:32:27 -05:00 |
|
TerrainMaterialAsset.cpp
|
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
2021-08-21 23:12:37 -05:00 |
|
TerrainMaterialAsset.h
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |