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assetBrowser
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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base
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Removed unneeded duplicate of blank sky skybox
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2021-08-06 01:06:36 -05:00 |
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classIcons
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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componentEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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convexEditor
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Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
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2021-11-14 21:39:51 -06:00 |
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datablockEditor
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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debugger
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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decalEditor
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Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
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2021-11-14 21:39:51 -06:00 |
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editorClasses
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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forestEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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gui
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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guiEditor
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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levels
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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MainEditor/guis
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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materialEditor
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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meshRoadEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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missionAreaEditor
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Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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2021-10-28 23:52:58 -05:00 |
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navEditor
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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particleEditor
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Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
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2021-11-14 21:39:51 -06:00 |
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physicsTools
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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projectImporter
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fix metal sound entry for playerdata
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2021-11-30 18:19:58 -06:00 |
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resources
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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riverEditor
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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roadEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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shapeEditor
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
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2021-09-10 02:20:13 -05:00 |
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shapes
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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VerveEditor
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Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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2021-10-28 23:52:58 -05:00 |
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VPathEditor
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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worldEditor
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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fbx.sis
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Adds function to get material definition by mapTo usage
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2020-08-24 04:41:17 -05:00 |
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glb.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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gltf.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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main.tscript
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
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2021-09-10 02:20:13 -05:00 |
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settings.xml
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Fixes Settings window not being able to be brought forward over AB
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2021-11-14 01:26:04 -06:00 |
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tools.module
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followup: readd, and rename the module.ScriptFile entries to thier lower case
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2021-07-20 12:15:05 -05:00 |
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tools.tscript
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followup: readd, and rename the module.ScriptFile entries to thier lower case
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2021-07-20 12:15:05 -05:00 |