mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-10 07:50:44 +00:00
Added sanity check for findMatch Finished most of asset importer logic to utilize settings system Cleaned up code for finding associated files Added General importer settings category and integrated logic for those settings fields Updated logic in variableGroup to support callbacks in custom fields Updated logic in variableInspector to better handle callbacks, as well as being able to manually update when manipulating fields Updated scripts to utilize project settings values for playGUI and mainMenuGUI names Improved module-oriented loading of materials Added util function for populating custom fonts
59 lines
2.9 KiB
XML
59 lines
2.9 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<AssetImportSettings>
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<Group name="TestConfig">
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<Group name="Images">
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<Setting name="PopulateMaterialMaps">1</Setting>
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="IsHDR">0</Setting>
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
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<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
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<Setting name="Scaling">1.0</Setting>
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<Setting name="Compressed">1</Setting>
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<Setting name="ImageType">N/A</Setting>
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<Setting name="GenerateMaterialOnImport">1</Setting>
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<Setting name="UseMips">1</Setting>
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<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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<Setting name="TextureFilteringMode">Bilinear</Setting>
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
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</Group>
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<Group name="Animations">
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<Setting name="SeparateAnimations">1</Setting>
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<Setting name="ImportAnimations">1</Setting>
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</Group>
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<Group name="Collision">
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<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
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<Setting name="CollisionMeshPrefix">Col</Setting>
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<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
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<Setting name="GenerateCollisions">1</Setting>
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<Setting name="GenerateLOSCollisions">1</Setting>
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<Setting name="GenCollisionType">CollisionMesh</Setting>
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</Group>
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<Group name="Materials">
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<Setting name="UseExistingMaterials">1</Setting>
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<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
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<Setting name="CreateComposites">1</Setting>
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<Setting name="ImportMaterials">1</Setting>
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<Setting name="IgnoreMaterials">ColorEffect*,</Setting>
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</Group>
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<Group name="Meshes">
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<Setting name="AdjustFloor">0</Setting>
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<Setting name="ScaleOverride">1</Setting>
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<Setting name="LODType">TrailingNumber</Setting>
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<Setting name="CollapseSubmeshes">0</Setting>
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<Setting name="IgnoreNodeScale">0</Setting>
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<Setting name="UpAxisOverride">Z_AXIS</Setting>
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<Setting name="AdjustCenter">0</Setting>
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<Setting name="DoUpAxisOverride">0</Setting>
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</Group>
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<Group name="Sounds">
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<Setting name="Compressed">0</Setting>
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<Setting name="PitchAdjust">1.0</Setting>
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<Setting name="VolumeAdjust">1.0</Setting>
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</Group>
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<Group name="General">
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<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
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</Group>
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</Group>
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</AssetImportSettings>
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