Torque3D/Templates/BaseGame/game/core
Brian Roberts 27641b16ca
Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
2021-01-04 05:36:50 -06:00
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clientServer Merge pull request #428 from Areloch/ConsolidatedTerrainCreation 2020-12-29 01:29:34 -06:00
console Update console.gui 2020-07-14 22:47:43 -04:00
gameObjects Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
gui Adds function to better report active device type from GFXDevice 2020-12-12 23:04:50 -06:00
lighting Field PostEffect::isEnabled -> enabled followup 2020-11-15 21:35:51 +01:00
postFX Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly 2020-12-07 00:00:53 -06:00
rendering Set default terrain texture format 2021-01-04 10:26:08 +01:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility clip ./ when doing pattern matching 2020-10-12 02:32:16 -05:00
Core.cs be sure to executte defaults prior to clientprefs to ensure nothing gets missed 2020-11-04 16:31:17 -06:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00