Torque3D/Templates/BaseGame/game/tools
AzaezelX 8ef5760b5d fix make a mesh sometimes shifting position in level
leverage the fact that when we create the backup prefab, that compresses down to one selected object
from there we can get it's position and use that for the bake location
2025-04-05 16:38:27 -05:00
..
assetBrowser * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
base add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
classIcons Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
componentEditor Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
convexEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
datablockEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
debugger Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
decalEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
editorClasses Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorCore Adds an Add menubar item to the World Editor menubar that populates SceneObject classes for spawnablility based on the categories assigned to the class itself 2023-10-24 17:36:58 -05:00
forestEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
gui Update colorPicker.ed.gui 2025-01-23 19:24:11 +00:00
guiEditor Windowed Console button close / open / resize 2024-09-24 20:52:41 +02:00
levels Used the math from PathShape updating to standardize updating the transform of the child objects 2024-11-17 14:53:04 -06:00
materialEditor fix material editor becoming nonresponsive when specifically dragging and dropping a texture 2025-01-29 00:16:03 -06:00
meshRoadEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
missionAreaEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
navEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
particleEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fix handling of filenames starting with ./ 2023-02-26 16:00:09 -07:00
resources pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
riverEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
roadEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
shaderEditor/gui shader node editor test 2024-03-03 21:13:58 +00:00
shapeEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
VPathEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
windowConsole Add extra increased font size to Windowed Console 2024-09-24 21:43:01 +02:00
worldEditor fix make a mesh sometimes shifting position in level 2025-04-05 16:38:27 -05:00
main.tscript Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
settings.xml Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript Expands functionality of MenuBuilder to act as primary API for building out menus 2023-10-22 00:47:29 -05:00