Torque3D/Engine/source/console
2024-01-15 17:04:25 -06:00
..
torquescript don't delete loaded dso code 2024-01-03 17:29:51 -06:00
arrayObject.cpp don't allow setting a key or value on -1 index 2024-01-15 17:04:25 -06:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
console.cpp Update console.cpp 2023-10-15 15:14:58 -05:00
console.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleDoc.cpp Console Refactor 2023-09-13 10:33:20 +02:00
consoleDoc.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleFunctions.cpp Remove CInterface script hooks, superseded by console refactor 2023-09-27 14:11:13 -05:00
consoleFunctions.h add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleInternal.cpp script stabilization tweaks 2024-01-02 18:15:21 -06:00
consoleInternal.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleLogger.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleLogger.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleObject.cpp clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
consoleObject.h adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178 2023-04-27 11:12:24 -05:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleTypes.cpp * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. 2021-08-14 17:44:17 -04:00
consoleTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleValueStack.h Goodbye String Stack! 2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
dynamicTypes.h Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
engineAPI.h * BugFix: Correct 3 missing defines in the GCC types include file. 2021-07-09 21:05:55 -04:00
engineDoc.cpp Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
engineExports.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineExports.h Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h Expose some information in EngineFunction exports for better interop capabilities 2023-10-08 17:36:51 -05:00
engineObject.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
engineObject.h clean up math varsize complaints 2023-04-27 16:10:04 -05:00
enginePrimitives.cpp EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
enginePrimitives.h EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
engineStructs.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineStructs.h Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineTypeInfo.h Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
engineTypes.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineTypes.h Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
engineXMLExport.cpp Remove EngineXMLExport filtering 2023-10-08 17:36:51 -05:00
fieldBrushObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
fieldBrushObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp Console Refactor 2023-09-13 10:33:20 +02:00
fixedTuple.h Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
generateCompiler.bat Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ICallMethod.h more console refactor. 2021-03-31 21:09:23 -04:00
module.h Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
persistenceManager.cpp filter inspector buttons out of the following: 2023-12-19 23:29:46 -06:00
persistenceManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
propertyParsing.cpp Console Refactor 2023-09-13 10:33:20 +02:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
returnBuffer.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
returnBuffer.h Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
runtime.h Console Refactor 2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
runtimeClassRep.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
script.h Fix evaluatef argument handling and add regression test 2023-09-17 00:22:44 +02:00
scriptFilename.cpp Console Refactor 2023-09-13 10:33:20 +02:00
scriptFilename.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scriptObjects.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
scriptObjects.h New ScriptTickObject 2013-01-22 17:09:14 -05:00
sim.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
sim.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
simBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simDatablock.cpp Fix error in DB substitution logic and add regressiontest 2023-09-16 23:29:13 +02:00
simDatablock.h substitution statements conformed to standard class:mVar standard 2018-03-13 17:27:24 -05:00
simDictionary.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simEvents.h more console refactor. 2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simFieldDictionary.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
simManager.cpp stop spamming the console every spawnObject call 2023-11-27 21:10:39 -06:00
simObject.cpp adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace 2023-12-24 03:15:56 -06:00
simObject.h hook PrototypeClass(%objectName) on up to inspector 2023-11-24 15:44:54 -06:00
simObjectList.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
simObjectList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simObjectMemento.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
simPersistID.cpp Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistID.h Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistSet.cpp more console refactor. 2021-03-31 21:09:23 -04:00
simPersistSet.h more console refactor. 2021-03-31 21:09:23 -04:00
simSerialize.cpp filter inspector buttons out of the following: 2023-12-19 23:29:46 -06:00
simSet.cpp fix warn reports for buffer oveeruns 2023-04-26 22:29:32 -05:00
simSet.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
SimXMLDocument.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
stringStack.cpp remove unused code. 2021-04-20 19:55:35 -04:00
stringStack.h remove unused code. 2021-04-20 19:55:35 -04:00
telnetConsole.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetConsole.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetDebugger.cpp Console Refactor 2023-09-13 10:33:20 +02:00
telnetDebugger.h Console Refactor 2023-09-13 10:33:20 +02:00
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h uninitialized variables-console 2020-05-11 14:40:31 -05:00