mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Temporarily disabled wsNormal addition when we have no defined normal map until it's finished being integrated Fixed the structure for the lighting/probe shadergen logic in GL so it generates correctly, resolving a crash on unix machines. |
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| .. | ||
| accuFeatureGLSL.cpp | ||
| accuFeatureGLSL.h | ||
| bumpGLSL.cpp | ||
| bumpGLSL.h | ||
| customFeatureGLSL.cpp | ||
| customFeatureGLSL.h | ||
| depthGLSL.cpp | ||
| depthGLSL.h | ||
| paraboloidGLSL.cpp | ||
| paraboloidGLSL.h | ||
| pixSpecularGLSL.cpp | ||
| pixSpecularGLSL.h | ||
| shaderCompGLSL.cpp | ||
| shaderCompGLSL.h | ||
| shaderFeatureGLSL.cpp | ||
| shaderFeatureGLSL.h | ||
| shaderGenGLSL.cpp | ||
| shaderGenGLSL.h | ||
| shaderGenGLSLInit.cpp | ||