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Fix to the named texture to have the 3d depth correctly rendered if a 3d view is inside the guiOffscreenCanvas. It's disabled by default so it shouldn't change anything to projects that use guiOffscreenCanvas without the texture (like Oculus rendering). |
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| .. | ||
| 3d | ||
| buttons | ||
| containers | ||
| controls | ||
| core | ||
| editor | ||
| game | ||
| shiny | ||
| theora | ||
| utility | ||
| worldEditor | ||