Torque3D/Engine/source/lighting
Azaezel a3fab3d4c4 Projected Shadow fix
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // For ShapeBase objects this causes the shader to fade along with the
   // object and also prevents a rectangular shadow artifact from occuring
   // once the visibility is zero.
2014-12-22 17:52:02 -06:00
..
advanced kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
basic Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
common Projected Shadow fix 2014-12-22 17:52:02 -06:00
shadowMap Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
lightInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00