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forcedMaterialMeshMgr.cpp
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Adds ability to adjust padding to guiTextListCtrl's rows
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2019-09-06 00:00:17 -05:00 |
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forcedMaterialMeshMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderBinManager.cpp
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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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2019-05-22 23:36:15 -05:00 |
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renderBinManager.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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renderDeferredMgr.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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renderDeferredMgr.h
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lighting single buffer
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2018-11-21 15:53:02 +10:00 |
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renderFormatChanger.cpp
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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renderFormatChanger.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderGlowMgr.cpp
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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renderGlowMgr.h
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Add support for rendering particles to the glow buffer
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2014-11-28 23:34:26 +01:00 |
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renderImposterMgr.cpp
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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renderImposterMgr.h
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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renderMeshMgr.cpp
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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renderMeshMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderObjectMgr.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderObjectMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderOcclusionMgr.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderOcclusionMgr.h
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Remove dead code that contains a delete of an uninitialized pointer
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2015-02-20 18:42:30 -05:00 |
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renderParticleMgr.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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renderParticleMgr.h
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderPassManager.cpp
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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renderPassManager.h
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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renderPassStateToken.cpp
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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renderPassStateToken.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderProbeMgr.cpp
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brdf handling corrections
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2021-11-13 19:05:26 -06:00 |
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renderProbeMgr.h
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Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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2020-10-19 00:53:09 -05:00 |
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renderTerrainMgr.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderTerrainMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderTexTargetBinManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderTexTargetBinManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderTranslucentMgr.cpp
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* BugFix: Clear some MSVC compiler warnings.
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2021-10-07 00:27:39 -04:00 |
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renderTranslucentMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |