..
arch
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
assimp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
collada
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
loader
dsq followup work 1
2025-12-22 11:13:33 -06:00
vhacd
vhacd
2024-05-12 03:07:59 +01:00
instancingMatHook.cpp
TheoraTextureObject
2013-04-23 11:24:05 -04:00
instancingMatHook.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
tsAnimate.cpp
animation clarification
2018-03-13 17:54:35 -05:00
tsCollision.cpp
add a specific lod option for findColDetails
2025-01-27 17:19:22 -06:00
tsDecal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsDecal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsDump.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
tsIntegerSet.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsIntegerSet.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsLastDetail.cpp
material definition
2025-01-23 22:15:29 +00:00
tsLastDetail.h
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
2021-12-10 00:01:26 -06:00
tsMaterialList.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tsMaterialList.h
virtuals removed
2024-03-18 18:13:00 +00:00
tsMesh.cpp
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
tsMesh.h
final commit get this merged
2024-12-12 14:32:20 +00:00
tsMeshFit.cpp
backwards compat
2024-05-16 21:21:34 +01:00
tsMeshIntrinsics.cpp
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
tsPartInstance.cpp
Code style improvement
2020-10-03 23:53:45 +02:00
tsPartInstance.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsRenderState.cpp
Working on shader const binding
2017-10-17 08:48:31 -05:00
tsRenderState.h
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
tsShape.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
tsShape.h
Fixes various reported issues with the ShapeEd update
2025-10-13 00:07:46 -05:00
tsShapeAlloc.cpp
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
2014-03-15 12:50:38 +01:00
tsShapeAlloc.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp
Fixes various reported issues with the ShapeEd update
2025-10-13 00:07:46 -05:00
tsShapeConstruct.h
streamline shape asset
2025-06-20 15:58:20 +01:00
tsShapeEdit.cpp
Fixes various reported issues with the ShapeEd update
2025-10-13 00:07:46 -05:00
tsShapeInstance.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
tsShapeInstance.h
virtuals removed
2024-03-18 18:13:00 +00:00
tsShapeOldRead.cpp
fix #365
2020-10-21 11:27:36 -05:00
tsSortedMesh.cpp
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
2018-03-13 14:53:23 -05:00
tsSortedMesh.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
tsThread.cpp
fix crash with unclean exit
2025-07-14 08:08:22 -05:00
tsTransform.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsTransform.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00