Torque3D/Engine/source/ts/collada/colladaAppMaterial.cpp
AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts.
left:
     addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
2019-10-16 15:51:02 -05:00

230 lines
8.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "ts/loader/tsShapeLoader.h"
#include "ts/collada/colladaAppMaterial.h"
#include "ts/collada/colladaUtils.h"
#include "ts/tsMaterialList.h"
#include "materials/materialManager.h"
using namespace ColladaUtils;
#ifndef TORQUE_ASSIMP
String AppMaterial::cleanString(const String& str)
{
String cleanStr(str);
// Replace invalid characters with underscores
const String badChars(" -,.+=*/");
for (String::SizeType i = 0; i < badChars.length(); i++)
cleanStr.replace(badChars[i], '_');
// Prefix with an underscore if string starts with a number
if ((cleanStr[0] >= '0') && (cleanStr[0] <= '9'))
cleanStr.insert(0, '_');
return cleanStr;
}
#endif // !TORQUE_ASSIMP
//------------------------------------------------------------------------------
ColladaAppMaterial::ColladaAppMaterial(const char* matName)
: mat(0),
effect(0),
effectExt(0)
{
name = matName;
// Set some defaults
flags |= TSMaterialList::S_Wrap;
flags |= TSMaterialList::T_Wrap;
diffuseColor = LinearColorF::ONE;
specularColor = LinearColorF::ONE;
smoothness = 0.0f;
metalness = 0.0f;
doubleSided = false;
}
ColladaAppMaterial::ColladaAppMaterial(const domMaterial *pMat)
: mat(pMat),
diffuseColor(LinearColorF::ONE),
specularColor(LinearColorF::ONE),
smoothness(0.0f),
metalness(0.0f),
doubleSided(false)
{
// Get the effect element for this material
effect = daeSafeCast<domEffect>(mat->getInstance_effect()->getUrl().getElement());
effectExt = new ColladaExtension_effect(effect);
// Get the <profile_COMMON>, <diffuse> and <specular> elements
const domProfile_COMMON* commonProfile = ColladaUtils::findEffectCommonProfile(effect);
const domCommon_color_or_texture_type_complexType* domDiffuse = findEffectDiffuse(effect);
// Wrap flags
if (effectExt->wrapU)
flags |= TSMaterialList::S_Wrap;
if (effectExt->wrapV)
flags |= TSMaterialList::T_Wrap;
// Set material attributes
if (commonProfile) {
F32 transparency = 0.0f;
if (commonProfile->getTechnique()->getConstant()) {
const domProfile_COMMON::domTechnique::domConstant* constant = commonProfile->getTechnique()->getConstant();
diffuseColor.set(1.0f, 1.0f, 1.0f, 1.0f);
resolveColor(constant->getReflective(), &specularColor);
resolveFloat(constant->getReflectivity(), &smoothness);
resolveTransparency(constant, &transparency);
}
else if (commonProfile->getTechnique()->getLambert()) {
const domProfile_COMMON::domTechnique::domLambert* lambert = commonProfile->getTechnique()->getLambert();
resolveColor(lambert->getDiffuse(), &diffuseColor);
resolveColor(lambert->getReflective(), &specularColor);
resolveFloat(lambert->getReflectivity(), &smoothness);
resolveTransparency(lambert, &transparency);
}
else if (commonProfile->getTechnique()->getPhong()) {
const domProfile_COMMON::domTechnique::domPhong* phong = commonProfile->getTechnique()->getPhong();
resolveColor(phong->getDiffuse(), &diffuseColor);
resolveColor(phong->getSpecular(), &specularColor);
resolveFloat(phong->getShininess(), &metalness);
resolveTransparency(phong, &transparency);
}
else if (commonProfile->getTechnique()->getBlinn()) {
const domProfile_COMMON::domTechnique::domBlinn* blinn = commonProfile->getTechnique()->getBlinn();
resolveColor(blinn->getDiffuse(), &diffuseColor);
resolveColor(blinn->getSpecular(), &specularColor);
resolveFloat(blinn->getShininess(), &metalness);
resolveTransparency(blinn, &transparency);
}
// Normalize specularPower (1-128). Values > 1 are assumed to be
// already normalized.
if (smoothness <= 1.0f)
smoothness *= 128;
smoothness = mClampF(smoothness, 1.0f, 128.0f);
// Set translucency
if (transparency != 0.0f) {
flags |= TSMaterialList::Translucent;
if (transparency > 1.0f) {
flags |= TSMaterialList::Additive;
diffuseColor.alpha = transparency - 1.0f;
}
else if (transparency < 0.0f) {
flags |= TSMaterialList::Subtractive;
diffuseColor.alpha = -transparency;
}
else {
diffuseColor.alpha = transparency;
}
}
else
diffuseColor.alpha = 1.0f;
}
// Double-sided flag
doubleSided = effectExt->double_sided;
// Get the paths for the various textures => Collada indirection at its finest!
// <texture>.<newparam>.<sampler2D>.<source>.<newparam>.<surface>.<init_from>.<image>.<init_from>
diffuseMap = getSamplerImagePath(effect, getTextureSampler(effect, domDiffuse));
normalMap = getSamplerImagePath(effect, effectExt->bumpSampler);
// Set the material name
name = ColladaUtils::getOptions().matNamePrefix;
if ( ColladaUtils::getOptions().useDiffuseNames )
{
Torque::Path diffusePath( diffuseMap );
name += diffusePath.getFileName();
}
else
{
name += _GetNameOrId(mat);
}
}
void ColladaAppMaterial::resolveFloat(const domCommon_float_or_param_type* value, F32* dst)
{
if (value && value->getFloat()) {
*dst = value->getFloat()->getValue();
}
}
void ColladaAppMaterial::resolveColor(const domCommon_color_or_texture_type* value, LinearColorF* dst)
{
if (value && value->getColor()) {
dst->red = value->getColor()->getValue()[0];
dst->green = value->getColor()->getValue()[1];
dst->blue = value->getColor()->getValue()[2];
dst->alpha = value->getColor()->getValue()[3];
}
}
// Generate a new Material object
Material *ColladaAppMaterial::createMaterial(const Torque::Path& path) const
{
// The filename and material name are used as TorqueScript identifiers, so
// clean them up first
String cleanFile = cleanString(TSShapeLoader::getShapePath().getFileName());
String cleanName = cleanString(getName());
// Prefix the material name with the filename (if not done already by TSShapeConstructor prefix)
if (!cleanName.startsWith(cleanFile))
cleanName = cleanFile + "_" + cleanName;
// Determine the blend operation for this material
Material::BlendOp blendOp = (flags & TSMaterialList::Translucent) ? Material::LerpAlpha : Material::None;
if (flags & TSMaterialList::Additive)
blendOp = Material::Add;
else if (flags & TSMaterialList::Subtractive)
blendOp = Material::Sub;
// Create the Material definition
const String oldScriptFile = Con::getVariable("$Con::File");
Con::setVariable("$Con::File", path.getFullPath()); // modify current script path so texture lookups are correct
Material *newMat = MATMGR->allocateAndRegister( cleanName, getName() );
Con::setVariable("$Con::File", oldScriptFile); // restore script path
newMat->mDiffuseMapFilename[0] = diffuseMap;
newMat->mNormalMapFilename[0] = normalMap;
newMat->mDiffuse[0] = diffuseColor;
newMat->mSmoothness[0] = smoothness;
newMat->mMetalness[0] = metalness;
newMat->mDoubleSided = doubleSided;
newMat->mTranslucent = (bool)(flags & TSMaterialList::Translucent);
newMat->mTranslucentBlendOp = blendOp;
return newMat;
}