Torque3D/Engine/source/lighting/shadowMap
Areloch 66cc6fb9d1 Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
2019-12-13 01:14:03 -06:00
..
cubeLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cubeLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dualParaboloidLightShadowMap.cpp Reduce innecesary changes on Render Target textures. 2014-11-08 18:34:21 +01:00
dualParaboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightShadowMap.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
lightShadowMap.h Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
paraboloidLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pssmLightShadowMap.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
pssmLightShadowMap.h shadow caching 2015-10-13 18:12:19 -05:00
shadowCommon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowMapManager.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapManager.h Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapPass.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapPass.h Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMatHook.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
shadowMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
singleLightShadowMap.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
singleLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00